/* ============================================================================== This file is part of the JUCE 6 technical preview. Copyright (c) 2020 - Raw Material Software Limited You may use this code under the terms of the GPL v3 (see www.gnu.org/licenses). For this technical preview, this file is not subject to commercial licensing. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A component containing controls to let the user change the audio settings of an AudioDeviceManager object. Very easy to use - just create one of these and show it to the user. @see AudioDeviceManager @tags{Audio} */ class JUCE_API AudioDeviceSelectorComponent : public Component, private ChangeListener, private Timer { public: //============================================================================== /** Creates the component. If your app needs only output channels, you might ask for a maximum of 0 input channels, and the component won't display any options for choosing the input channels. And likewise if you're doing an input-only app. @param deviceManager the device manager that this component should control @param minAudioInputChannels the minimum number of audio input channels that the application needs @param maxAudioInputChannels the maximum number of audio input channels that the application needs @param minAudioOutputChannels the minimum number of audio output channels that the application needs @param maxAudioOutputChannels the maximum number of audio output channels that the application needs @param showMidiInputOptions if true, the component will allow the user to select which midi inputs are enabled @param showMidiOutputSelector if true, the component will let the user choose a default midi output device @param showChannelsAsStereoPairs if true, channels will be treated as pairs; if false, channels will be treated as a set of separate mono channels. @param hideAdvancedOptionsWithButton if true, only the minimum amount of UI components are shown, with an "advanced" button that shows the rest of them */ AudioDeviceSelectorComponent (AudioDeviceManager& deviceManager, int minAudioInputChannels, int maxAudioInputChannels, int minAudioOutputChannels, int maxAudioOutputChannels, bool showMidiInputOptions, bool showMidiOutputSelector, bool showChannelsAsStereoPairs, bool hideAdvancedOptionsWithButton); /** Destructor */ ~AudioDeviceSelectorComponent() override; /** The device manager that this component is controlling */ AudioDeviceManager& deviceManager; /** Sets the standard height used for items in the panel. */ void setItemHeight (int itemHeight); /** Returns the standard height used for items in the panel. */ int getItemHeight() const noexcept { return itemHeight; } /** Returns the ListBox that's being used to show the midi inputs, or nullptr if there isn't one. */ ListBox* getMidiInputSelectorListBox() const noexcept; //============================================================================== /** @internal */ void resized() override; /** @internal */ void timerCallback() override; private: //============================================================================== void handleBluetoothButton(); void updateDeviceType(); void updateMidiOutput(); void changeListenerCallback (ChangeBroadcaster*) override; void updateAllControls(); std::unique_ptr deviceTypeDropDown; std::unique_ptr