/* ============================================================================== This file is part of the JUCE 6 technical preview. Copyright (c) 2020 - Raw Material Software Limited You may use this code under the terms of the GPL v3 (see www.gnu.org/licenses). For this technical preview, this file is not subject to commercial licensing. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ #include #include "UI/MainHostWindow.h" #include "Plugins/InternalPlugins.h" #if ! (JUCE_PLUGINHOST_VST || JUCE_PLUGINHOST_VST3 || JUCE_PLUGINHOST_AU) #error "If you're building the audio plugin host, you probably want to enable VST and/or AU support" #endif //============================================================================== class PluginHostApp : public JUCEApplication, private AsyncUpdater { public: PluginHostApp() {} void initialise (const String&) override { // initialise our settings file.. PropertiesFile::Options options; options.applicationName = "Juce Audio Plugin Host"; options.filenameSuffix = "settings"; options.osxLibrarySubFolder = "Preferences"; appProperties.reset (new ApplicationProperties()); appProperties->setStorageParameters (options); mainWindow.reset (new MainHostWindow()); mainWindow->setUsingNativeTitleBar (true); commandManager.registerAllCommandsForTarget (this); commandManager.registerAllCommandsForTarget (mainWindow.get()); mainWindow->menuItemsChanged(); // Important note! We're going to use an async update here so that if we need // to re-open a file and instantiate some plugins, it will happen AFTER this // initialisation method has returned. // On Windows this probably won't make a difference, but on OSX there's a subtle event loop // issue that can happen if a plugin runs one of those irritating modal dialogs while it's // being loaded. If that happens inside this method, the OSX event loop seems to be in some // kind of special "initialisation" mode and things get confused. But if we load the plugin // later when the normal event loop is running, everything's fine. triggerAsyncUpdate(); } void handleAsyncUpdate() override { File fileToOpen; #if JUCE_ANDROID || JUCE_IOS fileToOpen = PluginGraph::getDefaultGraphDocumentOnMobile(); #else for (int i = 0; i < getCommandLineParameterArray().size(); ++i) { fileToOpen = File::getCurrentWorkingDirectory().getChildFile (getCommandLineParameterArray()[i]); if (fileToOpen.existsAsFile()) break; } #endif if (! fileToOpen.existsAsFile()) { RecentlyOpenedFilesList recentFiles; recentFiles.restoreFromString (getAppProperties().getUserSettings()->getValue ("recentFilterGraphFiles")); if (recentFiles.getNumFiles() > 0) fileToOpen = recentFiles.getFile (0); } if (fileToOpen.existsAsFile()) if (auto* graph = mainWindow->graphHolder.get()) if (auto* ioGraph = graph->graph.get()) ioGraph->loadFrom (fileToOpen, true); } void shutdown() override { mainWindow = nullptr; appProperties = nullptr; LookAndFeel::setDefaultLookAndFeel (nullptr); } void suspended() override { #if JUCE_ANDROID || JUCE_IOS if (auto graph = mainWindow->graphHolder.get()) if (auto ioGraph = graph->graph.get()) ioGraph->saveDocument (PluginGraph::getDefaultGraphDocumentOnMobile()); #endif } void systemRequestedQuit() override { if (mainWindow != nullptr) mainWindow->tryToQuitApplication(); else JUCEApplicationBase::quit(); } bool backButtonPressed() override { if (mainWindow->graphHolder != nullptr) mainWindow->graphHolder->hideLastSidePanel(); return true; } const String getApplicationName() override { return "Juce Plug-In Host"; } const String getApplicationVersion() override { return ProjectInfo::versionString; } bool moreThanOneInstanceAllowed() override { return true; } ApplicationCommandManager commandManager; std::unique_ptr appProperties; private: std::unique_ptr mainWindow; }; static PluginHostApp& getApp() { return *dynamic_cast(JUCEApplication::getInstance()); } ApplicationProperties& getAppProperties() { return *getApp().appProperties; } ApplicationCommandManager& getCommandManager() { return getApp().commandManager; } bool isOnTouchDevice() { return Desktop::getInstance().getMainMouseSource().isTouch(); } // This kicks the whole thing off.. START_JUCE_APPLICATION (PluginHostApp)