/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { /** An action that can be performed by an accessible UI element. @tags{Accessibility} */ enum class AccessibilityActionType { /** Represents a "press" action. This will be called when the user "clicks" the UI element using an accessibility client. */ press, /** Represents a "toggle" action. This will be called when the user toggles the state of a UI element, for example a toggle button or the selection of a list item. */ toggle, /** Indicates that the UI element has received focus. This will be called when a UI element receives focus from an accessibility client, or keyboard focus from the application. */ focus, /** Represents the user showing a contextual menu for a UI element. This will be called for UI elements which expand and collapse to show contextual information or menus, or show a popup. */ showMenu }; /** A simple wrapper for building a collection of supported accessibility actions and corresponding callbacks for a UI element. Pass one of these when constructing an `AccessibilityHandler` to enable users to interact with a UI element via the supported actions. @tags{Accessibility} */ class JUCE_API AccessibilityActions { public: /** Constructor. Creates a default AccessibilityActions object with no action callbacks. */ AccessibilityActions() = default; /** Adds an action. When the user performs this action with an accessibility client `actionCallback` will be called. Returns a reference to itself so that several calls can be chained. */ AccessibilityActions& addAction (AccessibilityActionType type, std::function actionCallback) { actionMap[type] = std::move (actionCallback); return *this; } /** Returns true if the specified action is supported. */ bool contains (AccessibilityActionType type) const { return actionMap.find (type) != actionMap.end(); } /** If an action has been registered for the provided action type, invokes the action and returns true. Otherwise, returns false. */ bool invoke (AccessibilityActionType type) const { auto iter = actionMap.find (type); if (iter == actionMap.end()) return false; iter->second(); return true; } private: std::map> actionMap; }; } // namespace juce