/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ #if JUCE_LINUX || JUCE_BSD #include namespace juce { // Implemented in juce_linux_Messaging.cpp bool dispatchNextMessageOnSystemQueue (bool returnIfNoPendingMessages); /** @internal */ class MessageThread { public: MessageThread() { start(); } ~MessageThread() { MessageManager::getInstance()->stopDispatchLoop(); stop(); } void start() { if (isRunning()) stop(); shouldExit = false; thread = std::thread { [this] { Thread::setCurrentThreadPriority (7); Thread::setCurrentThreadName ("JUCE Plugin Message Thread"); MessageManager::getInstance()->setCurrentThreadAsMessageThread(); XWindowSystem::getInstance(); threadInitialised.signal(); for (;;) { if (! dispatchNextMessageOnSystemQueue (true)) Thread::sleep (1); if (shouldExit) break; } } }; threadInitialised.wait(); } void stop() { if (! isRunning()) return; shouldExit = true; thread.join(); } bool isRunning() const noexcept { return thread.joinable(); } private: WaitableEvent threadInitialised; std::thread thread; std::atomic shouldExit { false }; JUCE_DECLARE_NON_MOVEABLE (MessageThread) JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MessageThread) }; } // namespace juce #endif