/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_CALLOUTBOX_JUCEHEADER__ #define __JUCE_CALLOUTBOX_JUCEHEADER__ #include "../components/juce_Component.h" //============================================================================== /** A box with a small arrow that can be used as a temporary pop-up window to show extra controls when a button or other component is clicked. Using one of these is similar to having a popup menu attached to a button or other component - but it looks fancier, and has an arrow that can indicate the object that it applies to. Normally, you'd create one of these on the stack and run it modally, e.g. @code void mouseUp (const MouseEvent& e) { MyContentComponent content; content.setSize (300, 300); CallOutBox callOut (content, *this, nullptr); callOut.runModalLoop(); } @endcode The call-out will resize and position itself when the content changes size. */ class JUCE_API CallOutBox : public Component { public: //============================================================================== /** Creates a CallOutBox. @param contentComponent the component to display inside the call-out. This should already have a size set (although the call-out will also update itself when the component's size is changed later). Obviously this component must not be deleted until the call-out box has been deleted. @param areaToPointTo the area that the call-out's arrow should point towards. If a parentComponent is supplied, then this is relative to that parent; otherwise, it's a global screen coord. @param parentComponent if non-zero, this is the component to add the call-out to. If this is a nullptr, the call-out will be added to the desktop. */ CallOutBox (Component& contentComponent, const Rectangle& areaToPointTo, Component* parentComponent); /** Destructor. */ ~CallOutBox(); //============================================================================== /** Changes the length of the arrow. */ void setArrowSize (float newSize); /** Updates the position and size of the box. You shouldn't normally need to call this, unless you need more precise control over the layout. @param newAreaToPointTo the rectangle to make the box's arrow point to @param newAreaToFitIn the area within which the box's position should be constrained */ void updatePosition (const Rectangle& newAreaToPointTo, const Rectangle& newAreaToFitIn); /** This will launch a callout box containing the given content, pointing to the specified target component. This method will create and display a callout, returning immediately, after which the box will continue to run modally until the user clicks on some other component, at which point it will be dismissed automatically. @param contentComponent the component to display inside the call-out. This should already have a size set (although the call-out will also update itself when the component's size is changed later). This copmonent will be owned by the callout box and deleted later when the box is dismissed. @param areaToPointTo the area that the call-out's arrow should point towards. If a parentComponent is supplied, then this is relative to that parent; otherwise, it's a global screen coord. @param parentComponent if non-zero, this is the component to add the call-out to. If this is a nullptr, the call-out will be added to the desktop. */ static CallOutBox& launchAsynchronously (Component* contentComponent, const Rectangle& areaToPointTo, Component* parentComponent); //============================================================================== /** @internal */ void paint (Graphics& g); /** @internal */ void resized(); /** @internal */ void moved(); /** @internal */ void childBoundsChanged (Component*); /** @internal */ bool hitTest (int x, int y); /** @internal */ void inputAttemptWhenModal(); /** @internal */ bool keyPressed (const KeyPress& key); /** @internal */ void handleCommandMessage (int commandId); private: //============================================================================== int borderSpace; float arrowSize; Component& content; Path outline; Point targetPoint; Rectangle availableArea, targetArea; Image background; void refreshPath(); JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CallOutBox); }; #endif // __JUCE_CALLOUTBOX_JUCEHEADER__