/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ #include "JuceDemoHeader.h" #include "MainWindow.h" bool invokeChildProcessDemo (const String& commandLine); //============================================================================== class JuceDemoApplication : public JUCEApplication { public: JuceDemoApplication() {} //============================================================================== void initialise (const String& commandLine) override { // (This function call is for one of the demos, which involves launching a child process) if (invokeChildProcessDemo (commandLine)) return; Desktop::getInstance().setOrientationsEnabled (Desktop::allOrientations); // Do your application's initialisation code here.. mainWindow = new MainAppWindow(); } void shutdown() override { // Do your application's shutdown code here.. mainWindow = nullptr; } //============================================================================== void systemRequestedQuit() override { // This gets called when the OS wants our app to quit. You may want to // ask the user to save documents, close windows, etc here, but in this // case we'll just call quit(), which tells the message loop to stop and // allows the app to (asynchronously) exit. quit(); } //============================================================================== const String getApplicationName() override { return "JuceDemo"; } const String getApplicationVersion() override { return ProjectInfo::versionString; } bool moreThanOneInstanceAllowed() override { return true; } void anotherInstanceStarted (const String& /*commandLine*/) override { } private: ScopedPointer mainWindow; }; //============================================================================== // This macro generates the main() routine that starts the app. START_JUCE_APPLICATION(JuceDemoApplication)