/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ #include "../JuceDemoHeader.h" //============================================================================== /** Simple message that holds a Colour. */ struct ColourMessage : public Message { ColourMessage (Colour col) : colour (col) { } /** Returns the colour of a ColourMessage of white if the message is not a ColourMessage. */ static Colour getColour (const Message& message) { if (const ColourMessage* cm = dynamic_cast (&message)) return cm->colour; return Colours::white; } private: Colour colour; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ColourMessage) }; //============================================================================== /** Simple component that can be triggered to flash. The flash will then fade using a Timer to repaint itself and will send a change message once it is finished. */ class FlashingComponent : public Component, public MessageListener, public ChangeBroadcaster, private Timer { public: FlashingComponent() : flashAlpha (0.0f), colour (Colours::red) { } void startFlashing() { flashAlpha = 1.0f; startTimerHz (25); } /** Stops this component flashing without sending a change message. */ void stopFlashing() { flashAlpha = 0.0f; stopTimer(); repaint(); } /** Sets the colour of the component. */ void setFlashColour (const Colour newColour) { colour = newColour; repaint(); } /** Draws our component. */ void paint (Graphics& g) override { g.setColour (colour.overlaidWith (Colours::white.withAlpha (flashAlpha))); g.fillEllipse (getLocalBounds().toFloat()); } /** Custom mouse handler to trigger a flash. */ void mouseDown (const MouseEvent&) override { startFlashing(); } /** Message listener callback used to change our colour */ void handleMessage (const Message& message) override { setFlashColour (ColourMessage::getColour (message)); } private: float flashAlpha; Colour colour; void timerCallback() override { // Reduce the alpha level of the flash slightly so it fades out flashAlpha -= 0.075f; if (flashAlpha < 0.05f) { stopFlashing(); sendChangeMessage(); // Once we've finsihed flashing send a change message to trigger the next component to flash } repaint(); } JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (FlashingComponent) }; //============================================================================== class TimersAndEventsDemo : public Component, private ChangeListener, private Button::Listener { public: TimersAndEventsDemo() { setOpaque (true); // Create and add our FlashingComponents with some random colours and sizes for (int i = 0; i < numFlashingComponents; ++i) { FlashingComponent* newFlasher = new FlashingComponent(); flashingComponents.add (newFlasher); newFlasher->setFlashColour (getRandomBrightColour()); newFlasher->addChangeListener (this); const int diameter = 25 + random.nextInt (75); newFlasher->setSize (diameter, diameter); addAndMakeVisible (newFlasher); } addAndMakeVisible (stopButton); stopButton.addListener (this); stopButton.setButtonText ("Stop"); addAndMakeVisible (randomColourButton); randomColourButton.addListener (this); randomColourButton.setButtonText ("Set Random Colour"); // lay out our components in a psudo random grid Rectangle area (0, 100, 150, 150); for (int i = 0; i < flashingComponents.size(); ++i) { FlashingComponent* comp = flashingComponents.getUnchecked (i); Rectangle buttonArea (area.withSize (comp->getWidth(), comp->getHeight())); buttonArea.translate (random.nextInt (area.getWidth() - comp->getWidth()), random.nextInt (area.getHeight() - comp->getHeight())); comp->setBounds (buttonArea); area.translate (area.getWidth(), 0); // if we go off the right start a new row if (area.getRight() > (800 - area.getWidth())) { area.translate (0, area.getWidth()); area.setX (0); } } } ~TimersAndEventsDemo() { stopButton.removeListener (this); randomColourButton.removeListener (this); for (int i = flashingComponents.size(); --i >= 0;) flashingComponents.getUnchecked (i)->removeChangeListener (this); } void paint (Graphics& g) override { g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground, Colours::darkgrey)); } void paintOverChildren (Graphics& g) override { const Rectangle explanationArea (getLocalBounds().removeFromTop (100)); AttributedString s; s.append ("Click on a circle to make it flash. When it has finished flashing it will send a message which causes the next circle to flash"); s.append (newLine); s.append ("Click the \"Set Random Colour\" button to change the colour of one of the circles."); s.append (newLine); s.setFont (Font (16.0f)); s.setColour (getUIColourIfAvailable(LookAndFeel_V4::ColourScheme::UIColour::defaultText, Colours::lightgrey)); s.draw (g, explanationArea.reduced (10).toFloat()); } void resized() override { Rectangle area (getLocalBounds().removeFromBottom (40)); randomColourButton.setBounds (area.removeFromLeft (166).reduced (8)); stopButton.setBounds (area.removeFromRight (166).reduced (8)); } private: enum { numFlashingComponents = 9 }; OwnedArray flashingComponents; TextButton randomColourButton, stopButton; Random random; void changeListenerCallback (ChangeBroadcaster* source) override { for (int i = 0; i < flashingComponents.size(); ++i) if (source == flashingComponents.getUnchecked (i)) flashingComponents.getUnchecked ((i + 1) % flashingComponents.size())->startFlashing(); } void buttonClicked (Button* button) override { if (button == &randomColourButton) { // Here we post a new ColourMessage with a random colour to a random flashing component. // This will send a message to the component asynchronously and trigger its handleMessage callback flashingComponents.getUnchecked (random.nextInt (flashingComponents.size()))->postMessage (new ColourMessage (getRandomBrightColour())); } else if (button == &stopButton) { for (int i = 0; i < flashingComponents.size(); ++i) flashingComponents.getUnchecked (i)->stopFlashing(); } } JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TimersAndEventsDemo) }; // This static object will register this demo type in a global list of demos.. static JuceDemoType demo ("40 Timers & Events");