/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { namespace dsp { /** Applies waveshaping to audio samples as single samples or AudioBlocks. */ template struct WaveShaper { Function functionToUse; //============================================================================== /** Called before processing starts. */ void prepare (const ProcessSpec&) noexcept {} //============================================================================== /** Returns the result of processing a single sample. */ template SampleType JUCE_VECTOR_CALLTYPE processSample (SampleType inputSample) const noexcept { return functionToUse (inputSample); } /** Processes the input and output buffers supplied in the processing context. */ template void process (const ProcessContext& context) const noexcept { AudioBlock::process (context.getInputBlock(), context.getOutputBlock(), functionToUse); } void reset() noexcept {} }; //============================================================================== template static WaveShaper, Functor> CreateWaveShaper (Functor functionToUse) { return {functionToUse}; } } // namespace dsp } // namespace juce