/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ OpenGLShaderProgram::OpenGLShaderProgram() noexcept { // This object can only be created and used when the current thread has an active OpenGL context. jassert (OpenGLHelpers::isContextActive()); programID = glCreateProgram(); } OpenGLShaderProgram::~OpenGLShaderProgram() noexcept { glDeleteProgram (programID); } double OpenGLShaderProgram::getLanguageVersion() { return String ((const char*) glGetString (GL_SHADING_LANGUAGE_VERSION)) .upToFirstOccurrenceOf (" ", false, false).getDoubleValue(); } void OpenGLShaderProgram::addShader (const char* const code, GLenum type) { GLuint shaderID = glCreateShader (type); glShaderSource (shaderID, 1, (const GLchar**) &code, nullptr); glCompileShader (shaderID); #if JUCE_DEBUG GLint status = 0; glGetShaderiv (shaderID, GL_COMPILE_STATUS, &status); if (status == GL_FALSE) { GLchar infoLog [16384]; GLsizei infologLength = 0; glGetShaderInfoLog (shaderID, sizeof (infoLog), &infologLength, infoLog); DBG (String (infoLog, infologLength)); jassertfalse; } #endif glAttachShader (programID, shaderID); glDeleteShader (shaderID); } void OpenGLShaderProgram::link() noexcept { glLinkProgram (programID); #if JUCE_DEBUG GLint status = 0; glGetProgramiv (programID, GL_LINK_STATUS, &status); jassert (status != GL_FALSE); #endif } OpenGLShaderProgram::Uniform::Uniform (const OpenGLShaderProgram& program, const char* const name) : uniformID (glGetUniformLocation (program.programID, name)) { jassert (uniformID >= 0); } void OpenGLShaderProgram::Uniform::set (GLfloat n1) const noexcept { glUniform1f (uniformID, n1); } void OpenGLShaderProgram::Uniform::set (GLint n1) const noexcept { glUniform1i (uniformID, n1); } void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2) const noexcept { glUniform2f (uniformID, n1, n2); } void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3) const noexcept { glUniform3f (uniformID, n1, n2, n3); } void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3, float n4) const noexcept { glUniform4f (uniformID, n1, n2, n3, n4); } void OpenGLShaderProgram::Uniform::set (GLint n1, GLint n2, GLint n3, GLint n4) const noexcept { glUniform4i (uniformID, n1, n2, n3, n4); } void OpenGLShaderProgram::Uniform::set (const GLfloat* values, GLsizei numValues) const noexcept { glUniform1fv (uniformID, numValues, values); }