/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #include "../JuceLibraryCode/JuceHeader.h" #include "../../GenericEditor.h" //============================================================================== /** */ class Spatializer : public AudioProcessor { public: struct SpeakerPosition { float radius, phi; }; struct SpeakerLayout { AudioChannelSet set; Array positions; }; // this needs at least c++11 static Array speakerPositions; //============================================================================== Spatializer() : currentSpeakerLayout (0) { // clear the default bus arrangements which were created by the base class busArrangement.inputBuses .clear(); busArrangement.outputBuses.clear(); // add mono in and default out busArrangement.inputBuses .add (AudioProcessorBus ("Input", AudioChannelSet::mono())); busArrangement.outputBuses.add (AudioProcessorBus ("Output", speakerPositions[currentSpeakerLayout].set)); addParameter (radius = new AudioParameterFloat ("radius", "Radius", 0.0f, 1.0f, 0.5f)); addParameter (phi = new AudioParameterFloat ("phi", "Phi", 0.0f, 1.0f, 0.0f)); } ~Spatializer() {} //============================================================================== bool setPreferredBusArrangement (bool isInputBus, int busIndex, const AudioChannelSet& preferred) override { // we only allow mono in if (isInputBus && preferred != AudioChannelSet::mono()) return false; // the output must be one of the supported speaker layouts if (! isInputBus) { int i; for (i = 0; i < speakerPositions.size(); ++i) if (speakerPositions[i].set == preferred) break; if (i >= speakerPositions.size()) return false; currentSpeakerLayout = i; } return AudioProcessor::setPreferredBusArrangement (isInputBus, busIndex, preferred); } //============================================================================== void prepareToPlay (double sampleRate, int samplesPerBlock) override { scratchBuffer.setSize (1, samplesPerBlock); } void releaseResources() override {} void processBlock (AudioSampleBuffer& buffer, MidiBuffer&) override { // copy the input into a scratch buffer AudioSampleBuffer scratch (scratchBuffer.getArrayOfWritePointers(), 1, buffer.getNumSamples()); scratch.copyFrom(0, 0, buffer, 0, 0, buffer.getNumSamples()); const Array& positions = speakerPositions.getReference (currentSpeakerLayout).positions; const float* inputBuffer = scratch.getReadPointer (0); const float kMaxDistanceGain = -20.0f; for (int speakerIdx = 0; speakerIdx < positions.size(); ++speakerIdx) { const SpeakerPosition& speakerPos = positions.getReference (speakerIdx); float fltDistance = distance (polarToCartesian (speakerPos.radius, speakerPos.phi), polarToCartesian (*radius, (*phi) * 2.0f * float_Pi)); float gainInDb = kMaxDistanceGain * (fltDistance / 2.0f); float gain = std::pow (10.0f, (gainInDb / 20.0f)); busArrangement.getBusBuffer(buffer, false, 0).copyFrom(speakerIdx, 0, inputBuffer, buffer.getNumSamples(), gain); } } //============================================================================== AudioProcessorEditor* createEditor() override { return new GenericEditor (*this); } bool hasEditor() const override { return true; } //============================================================================== const String getName() const override { return "Gain PlugIn"; } bool acceptsMidi() const override { return false; } bool producesMidi() const override { return false; } double getTailLengthSeconds() const override { return 0; } //============================================================================== int getNumPrograms() override { return 1; } int getCurrentProgram() override { return 0; } void setCurrentProgram (int) override {} const String getProgramName (int) override { return String(); } void changeProgramName (int , const String& ) override { } //============================================================================== void getStateInformation (MemoryBlock& destData) override { MemoryOutputStream stream (destData, true); stream.writeFloat (*radius); stream.writeFloat (*phi); } void setStateInformation (const void* data, int sizeInBytes) override { MemoryInputStream stream (data, sizeInBytes, false); radius->setValueNotifyingHost (stream.readFloat()); phi->setValueNotifyingHost (stream.readFloat()); } private: //============================================================================== AudioParameterFloat* radius; AudioParameterFloat* phi; int currentSpeakerLayout; AudioSampleBuffer scratchBuffer; static Point polarToCartesian (float r, float phi) noexcept { return Point (r * std::cos (phi), r * std::sin (phi)); } static float distance (Point a, Point b) noexcept { return std::sqrt (std::pow (a.x - b.x, 2.0f) + std::pow (a.y - b.y, 2.0f)); } //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Spatializer) }; // this needs at least c++11 Array Spatializer::speakerPositions = { Spatializer::SpeakerLayout { AudioChannelSet::stereo(), { SpeakerPosition { 1.0f, -0.25f * float_Pi }, SpeakerPosition { 1.0f, 0.25f * float_Pi } }}, Spatializer::SpeakerLayout { AudioChannelSet::quadraphonic(), { SpeakerPosition { 1.0f, -0.25f * float_Pi }, SpeakerPosition { 1.0f, 0.25f * float_Pi }, SpeakerPosition {1.0f, -0.75f * float_Pi}, SpeakerPosition {1.0f, 0.75f * float_Pi}}}, Spatializer::SpeakerLayout { AudioChannelSet::create5point0(), {SpeakerPosition { 1.0f, 0.0f}, SpeakerPosition { 1.0f, -0.25f * float_Pi }, SpeakerPosition { 1.0f, 0.25f * float_Pi }, SpeakerPosition {1.0f, -0.75f * float_Pi}, SpeakerPosition {1.0f, 0.75f * float_Pi}}} }; //============================================================================== // This creates new instances of the plugin.. AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new Spatializer(); }