/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #include "../../jucer_Headers.h" #include "jucer_ComponentDocument.h" //============================================================================== ComponentDocument::ComponentDocument (SourceCodeDocument* c) : JucerDocument (c) { components = new ComponentLayout(); components->setDocument (this); backgroundGraphics = new PaintRoutine(); backgroundGraphics->setDocument (this); } ComponentDocument::~ComponentDocument() { } //============================================================================== String ComponentDocument::getTypeName() const { return "Component"; } JucerDocument* ComponentDocument::createCopy() { ComponentDocument* newOne = new ComponentDocument (cpp); newOne->resources = resources; ScopedPointer xml (createXml()); newOne->loadFromXml (*xml); return newOne; } XmlElement* ComponentDocument::createXml() const { XmlElement* const doc = JucerDocument::createXml(); doc->addChildElement (backgroundGraphics->createXml()); components->addToXml (*doc); return doc; } bool ComponentDocument::loadFromXml (const XmlElement& xml) { if (JucerDocument::loadFromXml (xml)) { components->clearComponents(); forEachXmlChildElement (xml, e) { if (e->hasTagName (PaintRoutine::xmlTagName)) backgroundGraphics->loadFromXml (*e); else components->addComponentFromXml (*e, false); } changed(); getUndoManager().clearUndoHistory(); return true; } return false; } //============================================================================== class NormalTestComponent : public Component { public: NormalTestComponent (ComponentDocument* const doc, const bool fillBackground) : document (doc), alwaysFillBackground (fillBackground) { ComponentLayout* const layout = document->getComponentLayout(); for (int i = 0; i < layout->getNumComponents(); ++i) addAndMakeVisible (layout->getComponent (i)); } ~NormalTestComponent() { for (int i = getNumChildComponents(); --i >= 0;) removeChildComponent (i); } void paint (Graphics& g) override { document->getPaintRoutine (0)->fillWithBackground (g, alwaysFillBackground); document->getPaintRoutine (0)->drawElements (g, getLocalBounds()); } void resized() override { if (! getBounds().isEmpty()) { int numTimesToTry = 10; while (--numTimesToTry >= 0) { bool anyCompsMoved = false; for (int i = 0; i < getNumChildComponents(); ++i) { Component* comp = getChildComponent (i); if (ComponentTypeHandler* const type = ComponentTypeHandler::getHandlerFor (*comp)) { const Rectangle newBounds (type->getComponentPosition (comp) .getRectangle (getLocalBounds(), document->getComponentLayout())); anyCompsMoved = anyCompsMoved || (comp->getBounds() != newBounds); comp->setBounds (newBounds); } } // repeat this loop until they've all stopped shuffling (might require a few // loops for all the relative positioned comps to settle down) if (! anyCompsMoved) break; } } } private: ComponentDocument* const document; const bool alwaysFillBackground; }; Component* ComponentDocument::createTestComponent (const bool alwaysFillBackground) { return new NormalTestComponent (this, alwaysFillBackground); } void ComponentDocument::fillInGeneratedCode (GeneratedCode& code) const { JucerDocument::fillInGeneratedCode (code); }