/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #if defined (__JUCE_OPENGL_JUCEHEADER__) && ! JUCE_AMALGAMATED_INCLUDE /* When you add this cpp file to your project, you mustn't include it in a file where you've already included any other headers - just put it inside a file on its own, possibly with your config flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix header files that the compiler may be using. */ #error "Incorrect use of JUCE cpp file" #endif // Your project must contain an AppConfig.h file with your project-specific settings in it, // and your header search path must make it accessible to the module's files. #include "AppConfig.h" #include "../juce_core/native/juce_BasicNativeHeaders.h" #include "juce_opengl.h" //============================================================================== #if JUCE_IOS #import //============================================================================== #elif JUCE_WINDOWS #include #if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES #pragma comment(lib, "OpenGL32.Lib") #endif //============================================================================== #elif JUCE_LINUX /* Got an include error here? If you want to install OpenGL support, the packages to get are "mesa-common-dev" and "freeglut3-dev". */ #include //============================================================================== #elif JUCE_MAC #include // These are both just needed with the 10.5 SDK #include //============================================================================== #elif JUCE_ANDROID #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES 1 #endif #include #endif namespace juce { //============================================================================== #include "native/juce_MissingGLDefinitions.h" #include "native/juce_OpenGLExtensions.h" void OpenGLExtensionFunctions::initialise() { #if JUCE_WINDOWS || JUCE_LINUX #define JUCE_INIT_GL_FUNCTION(name, returnType, params, callparams) \ name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name); #define JUCE_INIT_GL_FUNCTION_EXT(name, returnType, params, callparams) \ name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name); \ if (name == nullptr) \ name = (type_ ## name) OpenGLHelpers::getExtensionFunction (JUCE_STRINGIFY (name ## EXT)); JUCE_GL_EXTENSION_FUNCTIONS (JUCE_INIT_GL_FUNCTION, JUCE_INIT_GL_FUNCTION_EXT) #undef JUCE_INIT_GL_FUNCTION #undef JUCE_INIT_GL_FUNCTION_EXT #endif } #if JUCE_OPENGL_ES #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) \ inline returnType OpenGLExtensionFunctions::name params { return ::name callparams; } JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION) #undef JUCE_DECLARE_GL_FUNCTION #endif #undef JUCE_GL_EXTENSION_FUNCTIONS #if JUCE_OPENGL_ES #define JUCE_MEDIUMP "mediump" #define JUCE_HIGHP "highp" #else #define JUCE_MEDIUMP #define JUCE_HIGHP #endif #if JUCE_DEBUG && ! defined (JUCE_CHECK_OPENGL_ERROR) static const char* getGLErrorMessage (const GLenum e) { switch (e) { case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; case GL_INVALID_VALUE: return "GL_INVALID_VALUE"; case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; #ifdef GL_STACK_OVERFLOW case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; #endif #ifdef GL_STACK_UNDERFLOW case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; #endif case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; default: break; } return "Unknown error"; } static void checkGLError (const char* file, const int line) { for (;;) { const GLenum e = glGetError(); if (e == GL_NO_ERROR) break; DBG ("***** " << getGLErrorMessage (e) << " at " << file << " : " << line); jassertfalse; } } #define JUCE_CHECK_OPENGL_ERROR checkGLError (__FILE__, __LINE__); #else #define JUCE_CHECK_OPENGL_ERROR ; #endif static void clearGLError() { while (glGetError() != GL_NO_ERROR) {} } //============================================================================== #include "opengl/juce_OpenGLFrameBuffer.cpp" #include "opengl/juce_OpenGLGraphicsContext.cpp" #include "opengl/juce_OpenGLHelpers.cpp" #include "opengl/juce_OpenGLImage.cpp" #include "opengl/juce_OpenGLPixelFormat.cpp" #include "opengl/juce_OpenGLShaderProgram.cpp" #include "opengl/juce_OpenGLTexture.cpp" //============================================================================== #if JUCE_MAC || JUCE_IOS #include "../juce_core/native/juce_osx_ObjCHelpers.h" #include "../juce_graphics/native/juce_mac_CoreGraphicsHelpers.h" #if JUCE_MAC #include "native/juce_OpenGL_osx.h" #else #include "native/juce_OpenGL_ios.h" #endif #elif JUCE_WINDOWS #include "native/juce_OpenGL_win32.h" #elif JUCE_LINUX #include "native/juce_OpenGL_linux.h" #elif JUCE_ANDROID #include "../juce_core/native/juce_android_JNIHelpers.h" #include "native/juce_OpenGL_android.h" #endif #include "opengl/juce_OpenGLContext.cpp" }