/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_DRAWABLEBUTTON_JUCEHEADER__ #define __JUCE_DRAWABLEBUTTON_JUCEHEADER__ #include "juce_Button.h" #include "../drawables/juce_Drawable.h" //============================================================================== /** A button that displays a Drawable. Up to three Drawable objects can be given to this button, to represent the 'normal', 'over' and 'down' states. @see Button */ class JUCE_API DrawableButton : public Button { public: //============================================================================== enum ButtonStyle { ImageFitted, /**< The button will just display the images, but will resize and centre them to fit inside it. */ ImageRaw, /**< The button will just display the images in their normal size and position. This leaves it up to the caller to make sure the images are the correct size and position for the button. */ ImageAboveTextLabel, /**< Draws the button as a text label across the bottom with the image resized and scaled to fit above it. */ ImageOnButtonBackground /**< Draws the button as a standard rounded-rectangle button with the image on top. */ }; //============================================================================== /** Creates a DrawableButton. After creating one of these, use setImages() to specify the drawables to use. @param buttonName the name to give the component @param buttonStyle the layout to use @see ButtonStyle, setButtonStyle, setImages */ DrawableButton (const String& buttonName, ButtonStyle buttonStyle); /** Destructor. */ ~DrawableButton(); //============================================================================== /** Sets up the images to draw for the various button states. The button will keep its own internal copies of these drawables. @param normalImage the thing to draw for the button's 'normal' state. An internal copy will be made of the object passed-in if it is non-zero. @param overImage the thing to draw for the button's 'over' state - if this is zero, the button's normal image will be used when the mouse is over it. An internal copy will be made of the object passed-in if it is non-zero. @param downImage the thing to draw for the button's 'down' state - if this is zero, the 'over' image will be used instead (or the normal image as a last resort). An internal copy will be made of the object passed-in if it is non-zero. @param disabledImage an image to draw when the button is disabled. If this is zero, the normal image will be drawn with a reduced opacity instead. An internal copy will be made of the object passed-in if it is non-zero. @param normalImageOn same as the normalImage, but this is used when the button's toggle state is 'on'. If this is 0, the normal image is used instead @param overImageOn same as the overImage, but this is used when the button's toggle state is 'on'. If this is 0, the normalImageOn is drawn instead @param downImageOn same as the downImage, but this is used when the button's toggle state is 'on'. If this is 0, the overImageOn is drawn instead @param disabledImageOn same as the disabledImage, but this is used when the button's toggle state is 'on'. If this is 0, the normal image will be drawn instead with a reduced opacity */ void setImages (const Drawable* normalImage, const Drawable* overImage = nullptr, const Drawable* downImage = nullptr, const Drawable* disabledImage = nullptr, const Drawable* normalImageOn = nullptr, const Drawable* overImageOn = nullptr, const Drawable* downImageOn = nullptr, const Drawable* disabledImageOn = nullptr); //============================================================================== /** Changes the button's style. @see ButtonStyle */ void setButtonStyle (ButtonStyle newStyle); //============================================================================== /** Changes the button's background colours. The toggledOffColour is the colour to use when the button's toggle state is off, and toggledOnColour when it's on. For an ImageOnly or ImageAboveTextLabel style, the background colour is used to fill the background of the component. For an ImageOnButtonBackground style, the colour is used to draw the button's lozenge shape and exactly how the colour's used will depend on the LookAndFeel. */ void setBackgroundColours (const Colour& toggledOffColour, const Colour& toggledOnColour); /** Returns the current background colour being used. @see setBackgroundColour */ const Colour& getBackgroundColour() const noexcept; /** Gives the button an optional amount of space around the edge of the drawable. This will only apply to ImageFitted or ImageRaw styles, it won't affect the ones on a button background. If the button is too small for the given gap, a smaller gap will be used. By default there's a gap of about 3 pixels. */ void setEdgeIndent (int numPixelsIndent); //============================================================================== /** Returns the image that the button is currently displaying. */ Drawable* getCurrentImage() const noexcept; Drawable* getNormalImage() const noexcept; Drawable* getOverImage() const noexcept; Drawable* getDownImage() const noexcept; //============================================================================== /** A set of colour IDs to use to change the colour of various aspects of the link. These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods. @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour */ enum ColourIds { textColourId = 0x1004010, /**< The colour to use for the URL text. */ }; protected: //============================================================================== /** @internal */ void paintButton (Graphics& g, bool isMouseOverButton, bool isButtonDown); /** @internal */ void buttonStateChanged(); /** @internal */ void resized(); /** @internal */ void enablementChanged(); private: //============================================================================== ButtonStyle style; ScopedPointer normalImage, overImage, downImage, disabledImage; ScopedPointer normalImageOn, overImageOn, downImageOn, disabledImageOn; Drawable* currentImage; Colour backgroundOff, backgroundOn; int edgeIndent; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DrawableButton); }; #endif // __JUCE_DRAWABLEBUTTON_JUCEHEADER__