/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_LOWLEVELGRAPHICSCONTEXT_JUCEHEADER__ #define __JUCE_LOWLEVELGRAPHICSCONTEXT_JUCEHEADER__ #include "../images/juce_Image.h" #include "../geometry/juce_Path.h" #include "../geometry/juce_RectangleList.h" #include "../colour/juce_ColourGradient.h" #include "../colour/juce_FillType.h" class AttributedString; //============================================================================== /** Interface class for graphics context objects, used internally by the Graphics class. Users are not supposed to create instances of this class directly - do your drawing via the Graphics object instead. It's a base class for different types of graphics context, that may perform software-based or OS-accelerated rendering. E.g. the LowLevelGraphicsSoftwareRenderer renders onto an image in memory, but other subclasses could render directly to a windows HDC, a Quartz context, or an OpenGL context. */ class JUCE_API LowLevelGraphicsContext { protected: //============================================================================== LowLevelGraphicsContext(); public: virtual ~LowLevelGraphicsContext(); /** Returns true if this device is vector-based, e.g. a printer. */ virtual bool isVectorDevice() const = 0; //============================================================================== /** Moves the origin to a new position. The co-ords are relative to the current origin, and indicate the new position of (0, 0). */ virtual void setOrigin (int x, int y) = 0; virtual void addTransform (const AffineTransform& transform) = 0; virtual float getScaleFactor() = 0; virtual float getTargetDeviceScaleFactor() { return 1.0f; } virtual bool clipToRectangle (const Rectangle& r) = 0; virtual bool clipToRectangleList (const RectangleList& clipRegion) = 0; virtual void excludeClipRectangle (const Rectangle& r) = 0; virtual void clipToPath (const Path& path, const AffineTransform& transform) = 0; virtual void clipToImageAlpha (const Image& sourceImage, const AffineTransform& transform) = 0; virtual bool clipRegionIntersects (const Rectangle& r) = 0; virtual Rectangle getClipBounds() const = 0; virtual bool isClipEmpty() const = 0; virtual void saveState() = 0; virtual void restoreState() = 0; virtual void beginTransparencyLayer (float opacity) = 0; virtual void endTransparencyLayer() = 0; //============================================================================== virtual void setFill (const FillType& fillType) = 0; virtual void setOpacity (float newOpacity) = 0; virtual void setInterpolationQuality (Graphics::ResamplingQuality quality) = 0; //============================================================================== virtual void fillRect (const Rectangle& r, bool replaceExistingContents) = 0; virtual void fillPath (const Path& path, const AffineTransform& transform) = 0; virtual void drawImage (const Image& sourceImage, const AffineTransform& transform) = 0; virtual void drawLine (const Line & line) = 0; virtual void drawVerticalLine (int x, float top, float bottom) = 0; virtual void drawHorizontalLine (int y, float left, float right) = 0; virtual void setFont (const Font& newFont) = 0; virtual const Font& getFont() = 0; virtual void drawGlyph (int glyphNumber, const AffineTransform& transform) = 0; virtual bool drawTextLayout (const AttributedString&, const Rectangle&) { return false; } }; #endif // __JUCE_LOWLEVELGRAPHICSCONTEXT_JUCEHEADER__