/* ============================================================================== NoiseGate.cpp Created: 23 Nov 2015 3:08:33pm Author: Fabian Renn ============================================================================== */ #include "../JuceLibraryCode/JuceHeader.h" #include "../../GenericEditor.h" class NoiseGate : public AudioProcessor { public: //============================================================================== NoiseGate() { addParameter (threshold = new AudioParameterFloat ("threshold", "Threshold", 0.0f, 1.0f, 0.5f)); addParameter (alpha = new AudioParameterFloat ("alpha", "Alpha", 0.0f, 1.0f, 0.8f)); // add single side-chain bus busArrangement.inputBuses. add (AudioProcessorBus ("Sidechain", AudioChannelSet::stereo())); } ~NoiseGate() {} //============================================================================== bool setPreferredBusArrangement (bool isInputBus, int busIndex, const AudioChannelSet& preferred) override { const int numChannels = preferred.size(); const bool isMainBus = (busIndex == 0); // do not allow disabling channels if (numChannels == 0) return false; // always have the same channel layout on both input and output on the main bus if (isMainBus && (! AudioProcessor::setPreferredBusArrangement (! isInputBus, busIndex, preferred))) return false; return AudioProcessor::setPreferredBusArrangement (isInputBus, busIndex, preferred); } //============================================================================== void prepareToPlay (double /*sampleRate*/, int /*maxBlockSize*/) override { lowPassCoeff = 0.0f; sampleCountDown = 0; } void releaseResources() override {} void processBlock (AudioSampleBuffer& buffer, MidiBuffer&) override { for (int i = getTotalNumInputChannels(); i < getTotalNumOutputChannels(); ++i) buffer.clear (i, 0, buffer.getNumSamples()); AudioSampleBuffer mainInputOutput = busArrangement.getBusBuffer (buffer, true, 0); AudioSampleBuffer sideChainInput = busArrangement.getBusBuffer (buffer, true, 1); float alphaCopy = *alpha; float thresholdCopy = *threshold; for (int j = 0; j < buffer.getNumSamples(); ++j) { float mixedSamples = 0.0f; for (int i = 0; i < sideChainInput.getNumChannels(); ++i) mixedSamples += sideChainInput.getReadPointer (i) [j]; mixedSamples /= static_cast (sideChainInput.getNumChannels()); lowPassCoeff = (alphaCopy * lowPassCoeff) + ((1.0f - alphaCopy) * mixedSamples); if (lowPassCoeff >= thresholdCopy) sampleCountDown = (int) getSampleRate(); // very in-effective way of doing this for (int i = 0; i < mainInputOutput.getNumChannels(); ++i) *mainInputOutput.getWritePointer (i, j) = sampleCountDown > 0 ? *mainInputOutput.getReadPointer (i, j) : 0.0f; if (sampleCountDown > 0) --sampleCountDown; } } //============================================================================== AudioProcessorEditor* createEditor() override { return new GenericEditor (*this); } bool hasEditor() const override { return true; } const String getName() const override { return "NoiseGate"; } bool acceptsMidi() const override { return false; } bool producesMidi() const override { return false; } bool silenceInProducesSilenceOut() const override { return true; } double getTailLengthSeconds() const override { return 0.0; } int getNumPrograms() override { return 1; } int getCurrentProgram() override { return 0; } void setCurrentProgram (int) override {} const String getProgramName (int) override { return ""; } void changeProgramName (int, const String&) override {} //============================================================================== void getStateInformation (MemoryBlock& destData) override { MemoryOutputStream stream (destData, true); stream.writeFloat (*threshold); stream.writeFloat (*alpha); } void setStateInformation (const void* data, int sizeInBytes) override { MemoryInputStream stream (data, static_cast (sizeInBytes), false); threshold->setValueNotifyingHost (stream.readFloat()); alpha->setValueNotifyingHost (stream.readFloat()); } private: //============================================================================== AudioParameterFloat* threshold; AudioParameterFloat* alpha; int sampleCountDown; float lowPassCoeff; //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NoiseGate) }; //============================================================================== // This creates new instances of the plugin.. AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new NoiseGate(); }