/* ============================================================================== This file was auto-generated by the Jucer! It contains the basic startup code for a Juce application. ============================================================================== */ #ifndef __PLUGINPROCESSOR_H_526ED7A9__ #define __PLUGINPROCESSOR_H_526ED7A9__ #include "../JuceLibraryCode/JuceHeader.h" //============================================================================== /** As the name suggest, this class does the actual audio processing. */ class JuceDemoPluginAudioProcessor : public AudioProcessor { public: //============================================================================== JuceDemoPluginAudioProcessor(); ~JuceDemoPluginAudioProcessor(); //============================================================================== void prepareToPlay (double sampleRate, int samplesPerBlock) override; void releaseResources() override; void processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages) override; void reset() override; //============================================================================== bool hasEditor() const override { return true; } AudioProcessorEditor* createEditor() override; //============================================================================== const String getName() const override { return JucePlugin_Name; } int getNumParameters() override; float getParameter (int index) override; float getParameterDefaultValue (int index) override; void setParameter (int index, float newValue) override; const String getParameterName (int index) override; const String getParameterText (int index) override; const String getInputChannelName (int channelIndex) const override; const String getOutputChannelName (int channelIndex) const override; bool isInputChannelStereoPair (int index) const override; bool isOutputChannelStereoPair (int index) const override; bool acceptsMidi() const override; bool producesMidi() const override; bool silenceInProducesSilenceOut() const override; double getTailLengthSeconds() const override; //============================================================================== int getNumPrograms() override { return 1; } int getCurrentProgram() override { return 0; } void setCurrentProgram (int /*index*/) override {} const String getProgramName (int /*index*/) override { return "Default"; } void changeProgramName (int /*index*/, const String& /*newName*/) override {} //============================================================================== void getStateInformation (MemoryBlock& destData) override; void setStateInformation (const void* data, int sizeInBytes) override; //============================================================================== // These properties are public so that our editor component can access them // A bit of a hacky way to do it, but it's only a demo! Obviously in your own // code you'll do this much more neatly.. // this is kept up to date with the midi messages that arrive, and the UI component // registers with it so it can represent the incoming messages MidiKeyboardState keyboardState; // this keeps a copy of the last set of time info that was acquired during an audio // callback - the UI component will read this and display it. AudioPlayHead::CurrentPositionInfo lastPosInfo; // these are used to persist the UI's size - the values are stored along with the // filter's other parameters, and the UI component will update them when it gets // resized. int lastUIWidth, lastUIHeight; //============================================================================== enum Parameters { gainParam = 0, delayParam, totalNumParams }; float gain, delay; private: //============================================================================== AudioSampleBuffer delayBuffer; int delayPosition; // the synth! Synthesiser synth; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JuceDemoPluginAudioProcessor) }; #endif // __PLUGINPROCESSOR_H_526ED7A9__