/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ BEGIN_JUCE_NAMESPACE //============================================================================== namespace ColourHelpers { uint8 floatAlphaToInt (const float alpha) noexcept { return (uint8) jlimit (0, 0xff, roundToInt (alpha * 255.0f)); } // This is an adjusted brightness value, based on the way the human eye responds to // different colour channels.. float getPerceivedBrightness (float r, float g, float b) noexcept { return std::sqrt (r * r * 0.241f + g * g * 0.691f + b * b * 0.068f); } } //============================================================================== struct HSB { HSB (const Colour& col) noexcept { const int r = col.getRed(); const int g = col.getGreen(); const int b = col.getBlue(); const int hi = jmax (r, g, b); const int lo = jmin (r, g, b); if (hi != 0) { saturation = (hi - lo) / (float) hi; if (saturation > 0) { const float invDiff = 1.0f / (hi - lo); const float red = (hi - r) * invDiff; const float green = (hi - g) * invDiff; const float blue = (hi - b) * invDiff; if (r == hi) hue = blue - green; else if (g == hi) hue = 2.0f + red - blue; else hue = 4.0f + green - red; hue *= 1.0f / 6.0f; if (hue < 0) ++hue; } else { hue = 0; } } else { saturation = hue = 0; } brightness = hi / 255.0f; } Colour toColour (const Colour& original) const noexcept { return Colour (hue, saturation, brightness, original.getAlpha()); } static void convertHSBtoRGB (float h, float s, float v, uint8& r, uint8& g, uint8& b) noexcept { v = jlimit (0.0f, 1.0f, v); v *= 255.0f; const uint8 intV = (uint8) roundToInt (v); if (s <= 0) { r = intV; g = intV; b = intV; } else { s = jmin (1.0f, s); h = (h - std::floor (h)) * 6.0f + 0.00001f; // need a small adjustment to compensate for rounding errors const float f = h - std::floor (h); const uint8 x = (uint8) roundToInt (v * (1.0f - s)); if (h < 1.0f) { r = intV; g = (uint8) roundToInt (v * (1.0f - (s * (1.0f - f)))); b = x; } else if (h < 2.0f) { r = (uint8) roundToInt (v * (1.0f - s * f)); g = intV; b = x; } else if (h < 3.0f) { r = x; g = intV; b = (uint8) roundToInt (v * (1.0f - (s * (1.0f - f)))); } else if (h < 4.0f) { r = x; g = (uint8) roundToInt (v * (1.0f - s * f)); b = intV; } else if (h < 5.0f) { r = (uint8) roundToInt (v * (1.0f - (s * (1.0f - f)))); g = x; b = intV; } else { r = intV; g = x; b = (uint8) roundToInt (v * (1.0f - s * f)); } } } float hue, saturation, brightness; }; //============================================================================== Colour::Colour() noexcept : argb (0) { } Colour::Colour (const Colour& other) noexcept : argb (other.argb) { } Colour& Colour::operator= (const Colour& other) noexcept { argb = other.argb; return *this; } bool Colour::operator== (const Colour& other) const noexcept { return argb.getARGB() == other.argb.getARGB(); } bool Colour::operator!= (const Colour& other) const noexcept { return argb.getARGB() != other.argb.getARGB(); } //============================================================================== Colour::Colour (const uint32 argb_) noexcept : argb (argb_) { } Colour::Colour (const uint8 red, const uint8 green, const uint8 blue) noexcept { argb.setARGB (0xff, red, green, blue); } Colour Colour::fromRGB (const uint8 red, const uint8 green, const uint8 blue) noexcept { return Colour (red, green, blue); } Colour::Colour (const uint8 red, const uint8 green, const uint8 blue, const uint8 alpha) noexcept { argb.setARGB (alpha, red, green, blue); } Colour Colour::fromRGBA (const uint8 red, const uint8 green, const uint8 blue, const uint8 alpha) noexcept { return Colour (red, green, blue, alpha); } Colour::Colour (const uint8 red, const uint8 green, const uint8 blue, const float alpha) noexcept { argb.setARGB (ColourHelpers::floatAlphaToInt (alpha), red, green, blue); } Colour Colour::fromRGBAFloat (const uint8 red, const uint8 green, const uint8 blue, const float alpha) noexcept { return Colour (red, green, blue, alpha); } Colour::Colour (const float hue, const float saturation, const float brightness, const float alpha) noexcept { uint8 r, g, b; HSB::convertHSBtoRGB (hue, saturation, brightness, r, g, b); argb.setARGB (ColourHelpers::floatAlphaToInt (alpha), r, g, b); } Colour Colour::fromHSV (const float hue, const float saturation, const float brightness, const float alpha) noexcept { return Colour (hue, saturation, brightness, alpha); } Colour::Colour (const float hue, const float saturation, const float brightness, const uint8 alpha) noexcept { uint8 r, g, b; HSB::convertHSBtoRGB (hue, saturation, brightness, r, g, b); argb.setARGB (alpha, r, g, b); } Colour::~Colour() noexcept { } //============================================================================== const PixelARGB Colour::getPixelARGB() const noexcept { PixelARGB p (argb); p.premultiply(); return p; } uint32 Colour::getARGB() const noexcept { return argb.getARGB(); } //============================================================================== bool Colour::isTransparent() const noexcept { return getAlpha() == 0; } bool Colour::isOpaque() const noexcept { return getAlpha() == 0xff; } Colour Colour::withAlpha (const uint8 newAlpha) const noexcept { PixelARGB newCol (argb); newCol.setAlpha (newAlpha); return Colour (newCol.getARGB()); } Colour Colour::withAlpha (const float newAlpha) const noexcept { jassert (newAlpha >= 0 && newAlpha <= 1.0f); PixelARGB newCol (argb); newCol.setAlpha (ColourHelpers::floatAlphaToInt (newAlpha)); return Colour (newCol.getARGB()); } Colour Colour::withMultipliedAlpha (const float alphaMultiplier) const noexcept { jassert (alphaMultiplier >= 0); PixelARGB newCol (argb); newCol.setAlpha ((uint8) jmin (0xff, roundToInt (alphaMultiplier * newCol.getAlpha()))); return Colour (newCol.getARGB()); } //============================================================================== Colour Colour::overlaidWith (const Colour& src) const noexcept { const int destAlpha = getAlpha(); if (destAlpha > 0) { const int invA = 0xff - (int) src.getAlpha(); const int resA = 0xff - (((0xff - destAlpha) * invA) >> 8); if (resA > 0) { const int da = (invA * destAlpha) / resA; return Colour ((uint8) (src.getRed() + ((((int) getRed() - src.getRed()) * da) >> 8)), (uint8) (src.getGreen() + ((((int) getGreen() - src.getGreen()) * da) >> 8)), (uint8) (src.getBlue() + ((((int) getBlue() - src.getBlue()) * da) >> 8)), (uint8) resA); } return *this; } else { return src; } } Colour Colour::interpolatedWith (const Colour& other, float proportionOfOther) const noexcept { if (proportionOfOther <= 0) return *this; if (proportionOfOther >= 1.0f) return other; PixelARGB c1 (getPixelARGB()); const PixelARGB c2 (other.getPixelARGB()); c1.tween (c2, (uint32) roundToInt (proportionOfOther * 255.0f)); c1.unpremultiply(); return Colour (c1.getARGB()); } //============================================================================== float Colour::getFloatRed() const noexcept { return getRed() / 255.0f; } float Colour::getFloatGreen() const noexcept { return getGreen() / 255.0f; } float Colour::getFloatBlue() const noexcept { return getBlue() / 255.0f; } float Colour::getFloatAlpha() const noexcept { return getAlpha() / 255.0f; } //============================================================================== void Colour::getHSB (float& h, float& s, float& v) const noexcept { const HSB hsb (*this); h = hsb.hue; s = hsb.saturation; v = hsb.brightness; } //============================================================================== float Colour::getHue() const noexcept { return HSB (*this).hue; } float Colour::getSaturation() const noexcept { return HSB (*this).saturation; } float Colour::getBrightness() const noexcept { return HSB (*this).brightness; } Colour Colour::withHue (float h) const noexcept { HSB hsb (*this); hsb.hue = h; return hsb.toColour (*this); } Colour Colour::withSaturation (float s) const noexcept { HSB hsb (*this); hsb.saturation = s; return hsb.toColour (*this); } Colour Colour::withBrightness (float v) const noexcept { HSB hsb (*this); hsb.brightness = v; return hsb.toColour (*this); } //============================================================================== Colour Colour::withRotatedHue (const float amountToRotate) const noexcept { HSB hsb (*this); hsb.hue += amountToRotate; return hsb.toColour (*this); } //============================================================================== Colour Colour::withMultipliedSaturation (const float amount) const noexcept { HSB hsb (*this); hsb.saturation = jmin (1.0f, hsb.saturation * amount); return hsb.toColour (*this); } //============================================================================== Colour Colour::withMultipliedBrightness (const float amount) const noexcept { HSB hsb (*this); hsb.brightness *= amount; if (hsb.brightness > 1.0f) hsb.brightness = 1.0f; return hsb.toColour (*this); } //============================================================================== Colour Colour::brighter (float amount) const noexcept { amount = 1.0f / (1.0f + amount); return Colour ((uint8) (255 - (amount * (255 - getRed()))), (uint8) (255 - (amount * (255 - getGreen()))), (uint8) (255 - (amount * (255 - getBlue()))), getAlpha()); } Colour Colour::darker (float amount) const noexcept { amount = 1.0f / (1.0f + amount); return Colour ((uint8) (amount * getRed()), (uint8) (amount * getGreen()), (uint8) (amount * getBlue()), getAlpha()); } //============================================================================== Colour Colour::greyLevel (const float brightness) noexcept { const uint8 level = (uint8) jlimit (0x00, 0xff, roundToInt (brightness * 255.0f)); return Colour (level, level, level); } //============================================================================== Colour Colour::contrasting (const float amount) const noexcept { return overlaidWith ((ColourHelpers::getPerceivedBrightness (getFloatRed(), getFloatGreen(), getFloatBlue()) >= 0.5f ? Colours::black : Colours::white).withAlpha (amount)); } Colour Colour::contrasting (const Colour& colour1, const Colour& colour2) noexcept { const float b1 = colour1.getBrightness(); const float b2 = colour2.getBrightness(); float best = 0.0f; float bestDist = 0.0f; for (float i = 0.0f; i < 1.0f; i += 0.02f) { const float d1 = std::abs (i - b1); const float d2 = std::abs (i - b2); const float dist = jmin (d1, d2, 1.0f - d1, 1.0f - d2); if (dist > bestDist) { best = i; bestDist = dist; } } return colour1.overlaidWith (colour2.withMultipliedAlpha (0.5f)) .withBrightness (best); } //============================================================================== String Colour::toString() const { return String::toHexString ((int) argb.getARGB()); } Colour Colour::fromString (const String& encodedColourString) { return Colour ((uint32) encodedColourString.getHexValue32()); } String Colour::toDisplayString (const bool includeAlphaValue) const { return String::toHexString ((int) (argb.getARGB() & (includeAlphaValue ? 0xffffffff : 0xffffff))) .paddedLeft ('0', includeAlphaValue ? 8 : 6) .toUpperCase(); } END_JUCE_NAMESPACE