/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #pragma once #include "../jucer_PaintRoutine.h" #include "../jucer_JucerDocument.h" #include "jucer_StrokeType.h" //============================================================================== /** Base class for paint elements that have a fill colour and stroke. */ class ColouredElement : public PaintElement { public: ColouredElement (PaintRoutine* owner, const String& name, const bool showOutline_, const bool showJointAndEnd_); ~ColouredElement(); //============================================================================== void getEditableProperties (Array& props); void getColourSpecificProperties (Array& props); //============================================================================== const JucerFillType& getFillType() noexcept; void setFillType (const JucerFillType& newType, const bool undoable); bool isStrokeEnabled() const noexcept; void enableStroke (bool enable, const bool undoable); const StrokeType& getStrokeType() noexcept; void setStrokeType (const PathStrokeType& newType, const bool undoable); void setStrokeFill (const JucerFillType& newType, const bool undoable); //============================================================================== Rectangle getCurrentBounds (const Rectangle& parentArea) const; void setCurrentBounds (const Rectangle& newBounds, const Rectangle& parentArea, const bool undoable); void createSiblingComponents(); //============================================================================== void addColourAttributes (XmlElement* const e) const; bool loadColourAttributes (const XmlElement& xml); protected: JucerFillType fillType; bool isStrokePresent; const bool showOutline, showJointAndEnd; StrokeType strokeType; void convertToNewPathElement (const Path& path); };