/* ============================================================================== This file was auto-generated! ============================================================================== */ INCLUDE_JUCE //============================================================================== /* This component lives inside our window, and this is where you should put all your controls and content. */ class MainContentComponent : public OpenGLAppComponent { public: //============================================================================== MainContentComponent() { setSize (800, 600); } ~MainContentComponent() { shutdownOpenGL(); } void initialise() override { } void shutdown() override { } void render() override { OpenGLHelpers::clear (Colours::black); } void paint (Graphics& g) override { // You can add your component specific drawing code here! // This will draw over the top of the openGL background. } void resized() override { // This is called when the MainContentComponent is resized. // If you add any child components, this is where you should // update their positions. } private: //============================================================================== // private member variables JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent) }; // (This function is called by the app startup code to create our main component) Component* createMainContentComponent() { return new MainContentComponent(); }