/* ============================================================================== This file was auto-generated! ============================================================================== */ INCLUDE_JUCE //============================================================================== /* This component lives inside our window, and this is where you should put all your controls and content. */ class MainContentComponent : public AudioAppComponent { public: //============================================================================== MainContentComponent() { setSize (800, 600); // specify the number of input and output channels that we want to open setAudioChannels (2, 2); } ~MainContentComponent() { shutdownAudio(); } //============================================================================== void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override { // This function will be called when the audio device is started, or when // its settings (i.e. sample rate, block size, etc) are changed. // You can use this function to initialise any resources you might need, // but be careful - it will be called on the audio thread, not the GUI thread. // For more details, see the help for AudioProcessor::prepareToPlay() } void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override { // Your audio-processing code goes here! // For more details, see the help for AudioProcessor::getNextAudioBlock() // Right now we are not producing any data, in which case we need to clear the buffer // (to prevent the output of random noise) bufferToFill.clearActiveBufferRegion(); } void releaseResources() override { // This will be called when the audio device stops, or when it is being // restarted due to a setting change. // For more details, see the help for AudioProcessor::releaseResources() } //============================================================================== void paint (Graphics& g) override { // (Our component is opaque, so we must completely fill the background with a solid colour) g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId)); // You can add your drawing code here! } void resized() override { // This is called when the MainContentComponent is resized. // If you add any child components, this is where you should // update their positions. } private: //============================================================================== // Your private member variables go here... JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent) }; // (This function is called by the app startup code to create our main component) Component* createMainContentComponent() { return new MainContentComponent(); }