/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_LOWLEVELGRAPHICSSOFTWARERENDERER_JUCEHEADER__ #define __JUCE_LOWLEVELGRAPHICSSOFTWARERENDERER_JUCEHEADER__ #include "juce_LowLevelGraphicsContext.h" //============================================================================== /** A lowest-common-denominator implementation of LowLevelGraphicsContext that does all its rendering in memory. User code is not supposed to create instances of this class directly - do all your rendering via the Graphics class instead. */ class JUCE_API LowLevelGraphicsSoftwareRenderer : public LowLevelGraphicsContext { public: //============================================================================== LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOn); LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOn, int xOffset, int yOffset, const RectangleList& initialClip); ~LowLevelGraphicsSoftwareRenderer(); bool isVectorDevice() const; //============================================================================== void setOrigin (int x, int y); void addTransform (const AffineTransform& transform); float getScaleFactor(); bool clipToRectangle (const Rectangle& r); bool clipToRectangleList (const RectangleList& clipRegion); void excludeClipRectangle (const Rectangle& r); void clipToPath (const Path& path, const AffineTransform& transform); void clipToImageAlpha (const Image& sourceImage, const AffineTransform& transform); bool clipRegionIntersects (const Rectangle& r); Rectangle getClipBounds() const; bool isClipEmpty() const; void saveState(); void restoreState(); void beginTransparencyLayer (float opacity); void endTransparencyLayer(); //============================================================================== void setFill (const FillType& fillType); void setOpacity (float opacity); void setInterpolationQuality (Graphics::ResamplingQuality quality); //============================================================================== void fillRect (const Rectangle& r, bool replaceExistingContents); void fillPath (const Path& path, const AffineTransform& transform); void drawImage (const Image& sourceImage, const AffineTransform& transform, bool fillEntireClipAsTiles); void drawLine (const Line & line); void drawVerticalLine (int x, float top, float bottom); void drawHorizontalLine (int x, float top, float bottom); //============================================================================== void setFont (const Font& newFont); Font getFont(); void drawGlyph (int glyphNumber, float x, float y); void drawGlyph (int glyphNumber, const AffineTransform& transform); protected: //============================================================================== Image image; class GlyphCache; class CachedGlyph; class SavedState; friend class ScopedPointer ; friend class OwnedArray ; friend class OwnedArray ; ScopedPointer currentState; OwnedArray stateStack; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LowLevelGraphicsSoftwareRenderer); }; #endif // __JUCE_LOWLEVELGRAPHICSSOFTWARERENDERER_JUCEHEADER__