/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ /******************************************************************************* The block below describes the properties of this module, and is read by the Projucer to automatically generate project code that uses it. For details about the syntax and how to create or use a module, see the JUCE Module Format.txt file. BEGIN_JUCE_MODULE_DECLARATION ID: juce_graphics vendor: juce version: 4.2.3 name: JUCE graphics classes description: Classes for 2D vector graphics, image loading/saving, font handling, etc. website: http://www.juce.com/juce license: GPL/Commercial dependencies: juce_events OSXFrameworks: Cocoa QuartzCore iOSFrameworks: CoreGraphics CoreText QuartzCore linuxPackages: x11 xinerama xext freetype2 END_JUCE_MODULE_DECLARATION *******************************************************************************/ #ifndef JUCE_GRAPHICS_H_INCLUDED // %% #define JUCE_GRAPHICS_H_INCLUDED #include #include //============================================================================== /** Config: JUCE_USE_COREIMAGE_LOADER On OSX, enabling this flag means that the CoreImage codecs will be used to load PNG/JPEG/GIF files. It is enabled by default, but you may want to disable it if you'd rather use libpng, libjpeg, etc. */ #ifndef JUCE_USE_COREIMAGE_LOADER #define JUCE_USE_COREIMAGE_LOADER 1 #endif /** Config: JUCE_USE_DIRECTWRITE Enabling this flag means that DirectWrite will be used when available for font management and layout. */ #ifndef JUCE_USE_DIRECTWRITE #define JUCE_USE_DIRECTWRITE 1 #endif #ifndef JUCE_INCLUDE_PNGLIB_CODE #define JUCE_INCLUDE_PNGLIB_CODE 1 #endif #ifndef JUCE_INCLUDE_JPEGLIB_CODE #define JUCE_INCLUDE_JPEGLIB_CODE 1 #endif #ifndef USE_COREGRAPHICS_RENDERING #define USE_COREGRAPHICS_RENDERING 1 #endif //============================================================================== namespace juce { class Image; class AffineTransform; class Path; class Font; class Graphics; class FillType; class LowLevelGraphicsContext; #include "geometry/juce_AffineTransform.h" #include "geometry/juce_Point.h" #include "geometry/juce_Line.h" #include "geometry/juce_Rectangle.h" #include "placement/juce_Justification.h" #include "geometry/juce_Path.h" #include "geometry/juce_RectangleList.h" #include "colour/juce_PixelFormats.h" #include "colour/juce_Colour.h" #include "colour/juce_ColourGradient.h" #include "colour/juce_Colours.h" #include "geometry/juce_BorderSize.h" #include "geometry/juce_EdgeTable.h" #include "geometry/juce_PathIterator.h" #include "geometry/juce_PathStrokeType.h" #include "placement/juce_RectanglePlacement.h" #include "images/juce_ImageCache.h" #include "images/juce_ImageConvolutionKernel.h" #include "images/juce_ImageFileFormat.h" #include "fonts/juce_Typeface.h" #include "fonts/juce_Font.h" #include "fonts/juce_AttributedString.h" #include "fonts/juce_GlyphArrangement.h" #include "fonts/juce_TextLayout.h" #include "fonts/juce_CustomTypeface.h" #include "contexts/juce_GraphicsContext.h" #include "contexts/juce_LowLevelGraphicsContext.h" #include "images/juce_Image.h" #include "colour/juce_FillType.h" #include "native/juce_RenderingHelpers.h" #include "contexts/juce_LowLevelGraphicsSoftwareRenderer.h" #include "contexts/juce_LowLevelGraphicsPostScriptRenderer.h" #include "effects/juce_ImageEffectFilter.h" #include "effects/juce_DropShadowEffect.h" #include "effects/juce_GlowEffect.h" #if JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS && (JUCE_MAC || JUCE_IOS) #include "native/juce_mac_CoreGraphicsHelpers.h" #include "native/juce_mac_CoreGraphicsContext.h" #endif } #endif // JUCE_GRAPHICS_H_INCLUDED