/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCER_BUTTONDOCUMENT_JUCEHEADER__ #define __JUCER_BUTTONDOCUMENT_JUCEHEADER__ #include "../jucer_JucerDocument.h" //============================================================================== class ButtonDocument : public JucerDocument { public: ButtonDocument (SourceCodeDocument* cpp); ~ButtonDocument(); //============================================================================== String getTypeName() const; JucerDocument* createCopy(); Component* createTestComponent (const bool alwaysFillBackground); int getNumPaintRoutines() const; StringArray getPaintRoutineNames() const; PaintRoutine* getPaintRoutine (const int index) const; void setStatePaintRoutineEnabled (const int index, bool b); bool isStatePaintRoutineEnabled (const int index) const; int chooseBestEnabledPaintRoutine (int paintRoutineWanted) const; ComponentLayout* getComponentLayout() const { return 0; } void addExtraClassProperties (PropertyPanel&); //============================================================================== XmlElement* createXml() const; bool loadFromXml (const XmlElement& xml); void fillInGeneratedCode (GeneratedCode& code) const; void fillInPaintCode (GeneratedCode& code) const; void getOptionalMethods (StringArray& baseClasses, StringArray& returnValues, StringArray& methods, StringArray& initialContents) const; //============================================================================== ScopedPointer paintRoutines[7]; bool paintStatesEnabled [7]; }; #endif // __JUCER_BUTTONDOCUMENT_JUCEHEADER__