/* ============================================================================== This file was auto-generated by the Jucer! It contains the basic startup code for a Juce application. ============================================================================== */ #ifndef __PLUGINPROCESSOR_H_526ED7A9__ #define __PLUGINPROCESSOR_H_526ED7A9__ #include "../JuceLibraryCode/JuceHeader.h" #include "../JuceLibraryCode/JucePluginCharacteristics.h" //============================================================================== /** */ class JuceDemoPluginAudioProcessor : public AudioProcessor { public: //============================================================================== JuceDemoPluginAudioProcessor(); ~JuceDemoPluginAudioProcessor(); //============================================================================== void prepareToPlay (double sampleRate, int samplesPerBlock); void releaseResources(); void processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages); //============================================================================== AudioProcessorEditor* createEditor(); //============================================================================== const String getName() const { return JucePlugin_Name; } int getNumParameters(); float getParameter (int index); void setParameter (int index, float newValue); const String getParameterName (int index); const String getParameterText (int index); const String getInputChannelName (int channelIndex) const; const String getOutputChannelName (int channelIndex) const; bool isInputChannelStereoPair (int index) const; bool isOutputChannelStereoPair (int index) const; bool acceptsMidi() const; bool producesMidi() const; //============================================================================== int getNumPrograms() { return 0; } int getCurrentProgram() { return 0; } void setCurrentProgram (int /*index*/) { } const String getProgramName (int /*index*/) { return String::empty; } void changeProgramName (int /*index*/, const String& /*newName*/) { } //============================================================================== void getStateInformation (MemoryBlock& destData); void setStateInformation (const void* data, int sizeInBytes); //============================================================================== // These properties are public so that our editor component can access them // A bit of a hacky way to do it, but it's only a demo! Obviously in your own // code you'll do this much more neatly.. // this is kept up to date with the midi messages that arrive, and the UI component // registers with it so it can represent the incoming messages MidiKeyboardState keyboardState; // this keeps a copy of the last set of time info that was acquired during an audio // callback - the UI component will read this and display it. AudioPlayHead::CurrentPositionInfo lastPosInfo; // these are used to persist the UI's size - the values are stored along with the // filter's other parameters, and the UI component will update them when it gets // resized. int lastUIWidth, lastUIHeight; //============================================================================== enum Parameters { gainParam = 0, delayParam, totalNumParams }; float gain, delay; //============================================================================== juce_UseDebuggingNewOperator private: AudioSampleBuffer delayBuffer; int delayPosition; // the synth! Synthesiser synth; }; #endif // __PLUGINPROCESSOR_H_526ED7A9__