/* ============================================================================== This file was auto-generated! ============================================================================== */ #ifndef MAINCOMPONENT_H_INCLUDED #define MAINCOMPONENT_H_INCLUDED #include "../JuceLibraryCode/JuceHeader.h" //============================================================================== /* This component lives inside our window, and this is where you should put all your controls and content. */ class MainContentComponent : public AnimatedAppComponent { public: //============================================================================== MainContentComponent() { setSize (800, 600); setFramesPerSecond (60); } void update() override { // This function is called at the frequency specified by the setFramesPerSecond() call // in the constructor. You can use it to update counters, animate values, etc. } void paint (Graphics& g) override { // (Our component is opaque, so we must completely fill the background with a solid colour) g.fillAll (Colours::black); g.setColour (Colours::white); const int fishLength = 15; Path spinePath; for (int i = 0; i < fishLength; ++i) { const float radius = 100 + 10 * std::sin (getFrameCounter() * 0.1f + i * 0.5f); Point p (getWidth() / 2.0f + 1.5f * radius * std::sin (getFrameCounter() * 0.02f + i * 0.12f), getHeight() / 2.0f + 1.0f * radius * std::cos (getFrameCounter() * 0.04f + i * 0.12f)); // draw the circles along the fish g.fillEllipse (p.x - i, p.y - i, 2.0f + 2.0f * i, 2.0f + 2.0f * i); if (i == 0) spinePath.startNewSubPath (p); // if this is the first point, start a new path.. else spinePath.lineTo (p); // ...otherwise add the next point } // draw an outline around the path that we have created g.strokePath (spinePath, PathStrokeType (4.0f)); } void resized() override { // This is called when the MainContentComponent is resized. // If you add any child components, this is where you should // update their positions. } private: //============================================================================== // Your private member variables go here... JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent) }; // (This function is called by the app startup code to create our main component) Component* createMainContentComponent() { return new MainContentComponent(); } #endif // MAINCOMPONENT_H_INCLUDED