/* ============================================================================== JUCE demo code - use at your own risk! ============================================================================== */ /* This component represents a horizontal vibrating musical string of fixed height and variable length. The string can be excited by calling stringPlucked(). */ class StringComponent : public Component, private Timer { public: StringComponent (int lengthInPixels, Colour stringColour) : length (lengthInPixels), colour (stringColour) { // ignore mouse-clicks so that our parent can get them instead. setInterceptsMouseClicks (false, false); setSize (length, height); startTimerHz (60); } //======================================================================= void stringPlucked (float pluckPositionRelative) { amplitude = maxAmplitude * std::sin (pluckPositionRelative * float_Pi); phase = float_Pi; } //======================================================================= void paint (Graphics& g) override { g.setColour (colour); g.strokePath (generateStringPath(), PathStrokeType (2.0f)); } Path generateStringPath() const { const float y = height / 2.0f; Path stringPath; stringPath.startNewSubPath (0, y); stringPath.quadraticTo (length / 2.0f, y + (std::sin (phase) * amplitude), (float) length, y); return stringPath; } //============================================================================== void timerCallback() override { updateAmplitude(); updatePhase(); repaint(); } void updateAmplitude() { // this determines the decay of the visible string vibration. amplitude *= 0.99f; } void updatePhase() { // this determines the visible vibration frequency. // just an arbitrary number chosen to look OK: const float phaseStep = 400.0f / length; phase += phaseStep; if (phase > float_Pi) phase -= 2.0f * float_Pi; } private: //======================================================================= int length; Colour colour; int height = 20; float amplitude = 0.0f; const float maxAmplitude = 12.0f; float phase = 0.0f; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (StringComponent) };