/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_OPENGLAPPCOMPONENT_H_INCLUDED #define JUCE_OPENGLAPPCOMPONENT_H_INCLUDED //============================================================================== /** A base class for writing simple one-page graphical apps. A subclass can inherit from this and implement just a few methods such as paint() and mouse-handling. The base class provides some simple abstractions to take care of continuously repainting itself. */ class OpenGLAppComponent : public Component, private OpenGLRenderer { public: OpenGLAppComponent(); ~OpenGLAppComponent(); /** Returns the number of times that the render method has been called since the component started running. */ int getFrameCounter() const noexcept { return frameCounter; } void shutdownOpenGL(); /** Implement this method to set up any GL objects that you need for rendering. The GL context will be active when this method is called. */ virtual void initialise() = 0; /** Implement this method to free any GL objects that you created during rendering. The GL context will still be active when this method is called. */ virtual void shutdown() = 0; /** */ virtual void render() = 0; OpenGLContext openGLContext; private: //============================================================================== int frameCounter; void newOpenGLContextCreated() override; void renderOpenGL() override; void openGLContextClosing() override; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLAppComponent) }; #endif // JUCE_OPENGLAPPCOMPONENT_H_INCLUDED