/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_OPENGLHELPERS_H_INCLUDED #define JUCE_OPENGLHELPERS_H_INCLUDED //============================================================================== /** A set of miscellaneous openGL helper functions. */ class JUCE_API OpenGLHelpers { public: /** Clears the GL error state. */ static void resetErrorState(); /** Returns true if the current thread has an active OpenGL context. */ static bool isContextActive(); /** Clears the current context using the given colour. */ static void clear (Colour colour); static void enableScissorTest (const Rectangle& clip); /** Checks whether the current context supports the specified extension. */ static bool isExtensionSupported (const char* extensionName); /** Returns the address of a named GL extension function */ static void* getExtensionFunction (const char* functionName); /** Makes some simple textual changes to a shader program to try to convert old GLSL keywords to their v3 equivalents. Before doing this, the function will check whether the current context is actually using a later version of the language, and if not it will not make any changes. Obviously this is not a real parser, so will only work on simple code! */ static String translateVertexShaderToV3 (const String&); /** Makes some simple textual changes to a shader program to try to convert old GLSL keywords to their v3 equivalents. Before doing this, the function will check whether the current context is actually using a later version of the language, and if not it will not make any changes. Obviously this is not a real parser, so will only work on simple code! */ static String translateFragmentShaderToV3 (const String&); }; #endif // JUCE_OPENGLHELPERS_H_INCLUDED