/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ void OpenGLHelpers::resetErrorState() { while (glGetError() != GL_NO_ERROR) {} } void* OpenGLHelpers::getExtensionFunction (const char* functionName) { #if JUCE_WINDOWS return (void*) wglGetProcAddress (functionName); #elif JUCE_LINUX return (void*) glXGetProcAddress ((const GLubyte*) functionName); #else static void* handle = dlopen (nullptr, RTLD_LAZY); return dlsym (handle, functionName); #endif } bool OpenGLHelpers::isExtensionSupported (const char* const extensionName) { jassert (extensionName != nullptr); // you must supply a genuine string for this. jassert (isContextActive()); // An OpenGL context will need to be active before calling this. const char* extensions = (const char*) glGetString (GL_EXTENSIONS); jassert (extensions != nullptr); // Perhaps you didn't activate an OpenGL context before calling this? for (;;) { const char* found = strstr (extensions, extensionName); if (found == nullptr) break; extensions = found + strlen (extensionName); if (extensions[0] == ' ' || extensions[0] == 0) return true; } return false; } void OpenGLHelpers::clear (Colour colour) { glClearColor (colour.getFloatRed(), colour.getFloatGreen(), colour.getFloatBlue(), colour.getFloatAlpha()); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } void OpenGLHelpers::enableScissorTest (const Rectangle& clip) { glEnable (GL_SCISSOR_TEST); glScissor (clip.getX(), clip.getY(), clip.getWidth(), clip.getHeight()); } String OpenGLHelpers::translateVertexShaderToV3 (const String& code) { #if JUCE_OPENGL3 if (OpenGLShaderProgram::getLanguageVersion() > 1.2) return JUCE_GLSL_VERSION "\n" + code.replace ("attribute", "in") .replace ("varying", "out"); #endif return code; } String OpenGLHelpers::translateFragmentShaderToV3 (const String& code) { #if JUCE_OPENGL3 if (OpenGLShaderProgram::getLanguageVersion() > 1.2) return JUCE_GLSL_VERSION "\n" "out vec4 fragColor;\n" + code.replace ("varying", "in") .replace ("texture2D", "texture") .replace ("gl_FragColor", "fragColor"); #endif return code; }