/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_AUDIOPROCESSORVALUETREESTATE_H_INCLUDED #define JUCE_AUDIOPROCESSORVALUETREESTATE_H_INCLUDED #if JUCE_COMPILER_SUPPORTS_LAMBDAS || defined (DOXYGEN) /** This class contains a ValueTree which is used to manage an AudioProcessor's entire state. It has its own internal class of parameter object which are linked to values within its ValueTree, and which are each identified by a string ID. To use: Create a AudioProcessorValueTreeState, and give it some parameters using createParameter(). You can get access to the underlying ValueTree object via the state member variable, so you can add extra properties to it as necessary. It also provides some utility child classes for connecting parameters directly to GUI controls like sliders. */ class JUCE_API AudioProcessorValueTreeState : private Timer, private ValueTree::Listener { public: /** Creates a state object for a given processor. The UndoManager is optional and can be a nullptr. After creating your state object, you should add parameters with the createAndAddParameter() method. Note that each AudioProcessorValueTreeState should be attached to only one processor, and must have the same lifetime as the processor, as they will have dependencies on each other. */ AudioProcessorValueTreeState (AudioProcessor& processorToConnectTo, UndoManager* undoManagerToUse); /** Destructor. */ ~AudioProcessorValueTreeState(); /** Creates and returns a new parameter object for controlling a parameter with the given ID. Calling this will create and add a special type of AudioProcessorParameter to the AudioProcessor to which this state is attached. @param parameterID A unique string ID for the new parameter @param parameterName The name that the parameter will return from AudioProcessorParameter::getName() @param labelText The label that the parameter will return from AudioProcessorParameter::getLabel() @param valueRange A mapping that will be used to determine the value range which this parameter uses @param defaultValue A default value for the parameter (in non-normalised units) @param valueToTextFunction A function that will convert a non-normalised value to a string for the AudioProcessorParameter::getText() method. This can be nullptr to use the default implementation @param textToValueFunction The inverse of valueToTextFunction @returns the parameter object that was created */ AudioProcessorParameter* createAndAddParameter (String parameterID, String parameterName, String labelText, NormalisableRange valueRange, float defaultValue, std::function valueToTextFunction, std::function textToValueFunction); /** Returns a parameter by its ID string. */ AudioProcessorParameter* getParameter (StringRef parameterID) const noexcept; /** Returns a pointer to a floating point representation of a particular parameter which a realtime process can read to find out its current value. */ float* getRawParameterValue (StringRef parameterID) const noexcept; /** A listener class that can be attached to an AudioProcessorValueTreeState. Use AudioProcessorValueTreeState::addParameterListener() to register a callback. */ struct JUCE_API Listener { Listener(); virtual ~Listener(); /** This callback method is called by the AudioProcessorValueTreeState when a parameter changes. */ virtual void parameterChanged (const String& parameterID, float newValue) = 0; }; /** Attaches a callback to one of the parameters, which will be called when the parameter changes. */ void addParameterListener (StringRef parameterID, Listener* listener); /** Removes a callback that was previously added with addParameterCallback(). */ void removeParameterListener (StringRef parameterID, Listener* listener); /** Returns a Value object that can be used to control a particular parameter. */ Value getParameterAsValue (StringRef parameterID) const; /** Returns the range that was set when the given parameter was created. */ NormalisableRange getParameterRange (StringRef parameterID) const noexcept; /** A reference to the processor with which this state is associated. */ AudioProcessor& processor; /** The state of the whole processor. You can replace this with your own ValueTree object, and can add properties and children to the tree. This class will automatically add children for each of the parameter objects that are created by createParameter(). */ ValueTree state; /** Provides access to the undo manager that this object is using. */ UndoManager* const undoManager; //============================================================================== /** An object of this class maintains a connection between a Slider and a parameter in an AudioProcessorValueTreeState. During the lifetime of this SliderAttachment object, it keeps the two things in sync, making it easy to connect a slider to a parameter. When this object is deleted, the connection is broken. Make sure that your AudioProcessorValueTreeState and Slider aren't deleted before this object! */ class JUCE_API SliderAttachment { public: SliderAttachment (AudioProcessorValueTreeState& stateToControl, const String& parameterID, Slider& sliderToControl); ~SliderAttachment(); private: struct Pimpl; friend struct ContainerDeletePolicy; ScopedPointer pimpl; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SliderAttachment) }; //============================================================================== /** An object of this class maintains a connection between a ComboBox and a parameter in an AudioProcessorValueTreeState. During the lifetime of this ComboBoxAttachment object, it keeps the two things in sync, making it easy to connect a combo box to a parameter. When this object is deleted, the connection is broken. Make sure that your AudioProcessorValueTreeState and ComboBox aren't deleted before this object! */ class JUCE_API ComboBoxAttachment { public: ComboBoxAttachment (AudioProcessorValueTreeState& stateToControl, const String& parameterID, ComboBox& comboBoxToControl); ~ComboBoxAttachment(); private: struct Pimpl; friend struct ContainerDeletePolicy; ScopedPointer pimpl; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComboBoxAttachment) }; //============================================================================== /** An object of this class maintains a connection between a Button and a parameter in an AudioProcessorValueTreeState. During the lifetime of this ButtonAttachment object, it keeps the two things in sync, making it easy to connect a button to a parameter. When this object is deleted, the connection is broken. Make sure that your AudioProcessorValueTreeState and Button aren't deleted before this object! */ class JUCE_API ButtonAttachment { public: ButtonAttachment (AudioProcessorValueTreeState& stateToControl, const String& parameterID, Button& buttonToControl); ~ButtonAttachment(); private: struct Pimpl; friend struct ContainerDeletePolicy; ScopedPointer pimpl; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonAttachment) }; private: //============================================================================== struct Parameter; friend struct Parameter; ValueTree getOrCreateChildValueTree (const String&); void timerCallback() override; void valueTreePropertyChanged (ValueTree&, const Identifier&) override; void valueTreeChildAdded (ValueTree&, ValueTree&) override; void valueTreeChildRemoved (ValueTree&, ValueTree&, int) override; void valueTreeChildOrderChanged (ValueTree&, int, int) override; void valueTreeParentChanged (ValueTree&) override; void valueTreeRedirected (ValueTree&) override; void updateParameterConnectionsToChildTrees(); Identifier valueType, valuePropertyID, idPropertyID; bool updatingConnections; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioProcessorValueTreeState) }; #endif #endif // JUCE_AUDIOPROCESSORVALUETREESTATE_H_INCLUDED