/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef PROJUCER_PROJUCERLICENSES_H_INCLUDED #define PROJUCER_PROJUCERLICENSES_H_INCLUDED //============================================================================== struct ProjucerLicenses : private DeletedAtShutdown { ProjucerLicenses() { dll.initialise (crashCallback, quitCallback, false); } juce_DeclareSingleton (ProjucerLicenses, false); //============================================================================== struct LoginCallback { virtual ~LoginCallback() {} // always called on message thread virtual void loginError (const String& errorMessage, bool hiliteUserID) = 0; virtual void loginSuccess (const String& username, const String& apiKey) = 0; }; // Log the user in. This will return immedietely void login (const String& userLoginName, const String& userPassword, bool remainLoggedIn, LoginCallback* callback) { if (dll.isLoaded()) { jassert (callback != nullptr); jassert (MessageManager::getInstance()->isThisTheMessageThread()); userCallback = callback; dll.projucer_login (userLoginName.toRawUTF8(), userPassword.toRawUTF8(), remainLoggedIn, staticCallbackFunction, this); } else { callback->loginError ("The Projucer DLL is missing", false); } } // Log the user out. Only call on the message thread! void logout() { jassert (MessageManager::getInstance()->isThisTheMessageThread()); if (dll.isLoaded()) dll.projucer_logout(); } bool isLoggedIn() const noexcept { return dll.isLoaded() && dll.projucer_isLoggedIn(); } String getLoginName() const noexcept { if (dll.isLoaded()) { char name[256] = { 0 }; dll.projucer_getLoginName (name); return String::fromUTF8 (name); } return String(); } bool isDLLPresent() const { return dll.isLoaded(); } bool hasLiveCodingLicence() const { return isDLLPresent() && dll.projucer_hasLiveCodingLicence(); } bool retryLoadDll() { dll.tryLoadDll(); return dll.isLoaded(); } private: CompileEngineDLL dll; LoginCallback* userCallback = nullptr; void callbackFunction (const char* errorMessage, const char* username, const char* apiKey) { jassert (userCallback != nullptr); if (userCallback != nullptr) { if (errorMessage != nullptr) userCallback->loginError (String::fromUTF8 (errorMessage), false); else userCallback->loginSuccess (String::fromUTF8 (username), String::fromUTF8 (apiKey)); } } static void staticCallbackFunction (void* userInfo, const char* errorMessage, const char* username, const char* apiKey) { static_cast (userInfo)->callbackFunction (errorMessage, username, apiKey); } static void crashCallback (const char*) {} static void quitCallback() {} }; #endif // PROJUCER_PROJUCERLICENSES_H_INCLUDED