/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ /** A demo synth sound that's just a basic sine wave.. */ class SineWaveSound : public SynthesiserSound { public: SineWaveSound() {} bool appliesToNote (int /*midiNoteNumber*/) override { return true; } bool appliesToChannel (int /*midiChannel*/) override { return true; } }; //============================================================================== /** A simple demo synth voice that just plays a sine wave.. */ class SineWaveVoice : public SynthesiserVoice { public: SineWaveVoice() : currentAngle (0), angleDelta (0), level (0), tailOff (0) { } bool canPlaySound (SynthesiserSound* sound) override { return dynamic_cast (sound) != nullptr; } void startNote (int midiNoteNumber, float velocity, SynthesiserSound* /*sound*/, int /*currentPitchWheelPosition*/) override { currentAngle = 0.0; level = velocity * 0.15; tailOff = 0.0; double cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber); double cyclesPerSample = cyclesPerSecond / getSampleRate(); angleDelta = cyclesPerSample * 2.0 * double_Pi; } void stopNote (float /*velocity*/, bool allowTailOff) override { if (allowTailOff) { // start a tail-off by setting this flag. The render callback will pick up on // this and do a fade out, calling clearCurrentNote() when it's finished. if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the // stopNote method could be called more than once. tailOff = 1.0; } else { // we're being told to stop playing immediately, so reset everything.. clearCurrentNote(); angleDelta = 0.0; } } void pitchWheelMoved (int /*newValue*/) override { // not implemented for the purposes of this demo! } void controllerMoved (int /*controllerNumber*/, int /*newValue*/) override { // not implemented for the purposes of this demo! } void renderNextBlock (AudioSampleBuffer& outputBuffer, int startSample, int numSamples) override { if (angleDelta != 0.0) { if (tailOff > 0) { while (--numSamples >= 0) { const float currentSample = (float) (sin (currentAngle) * level * tailOff); for (int i = outputBuffer.getNumChannels(); --i >= 0;) outputBuffer.addSample (i, startSample, currentSample); currentAngle += angleDelta; ++startSample; tailOff *= 0.99; if (tailOff <= 0.005) { // tells the synth that this voice has stopped clearCurrentNote(); angleDelta = 0.0; break; } } } else { while (--numSamples >= 0) { const float currentSample = (float) (sin (currentAngle) * level); for (int i = outputBuffer.getNumChannels(); --i >= 0;) outputBuffer.addSample (i, startSample, currentSample); currentAngle += angleDelta; ++startSample; } } } } private: double currentAngle, angleDelta, level, tailOff; };