/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-10 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_RELATIVECOORDINATE_JUCEHEADER__ #define __JUCE_RELATIVECOORDINATE_JUCEHEADER__ #include "juce_Path.h" #include "juce_Rectangle.h" #include "../../../containers/juce_OwnedArray.h" #include "../../../containers/juce_ValueTree.h" //============================================================================== /** Expresses a coordinate as an absolute or proportional distance from other named coordinates. A RelativeCoordinate represents a position as either: - an absolute distance from the origin - an absolute distance from another named RelativeCoordinate - a proportion of the distance between two other named RelativeCoordinates Of course, the coordinates that this one is relative to may themselves be relative to other coordinates, so complex arrangements can be built up (as long as you're careful not to create recursive loops!) Rather than keeping pointers to the coordinates that this one is dependent on, it stores their names, and when resolving this coordinate to an absolute value, a NamedCoordinateFinder class is required to retrieve these coordinates by name. @see RelativePoint, RelativeRectangle */ class JUCE_API RelativeCoordinate { public: //============================================================================== /** Creates a zero coordinate. */ RelativeCoordinate(); /** Creates an absolute position from the parent origin on either the X or Y axis. @param absoluteDistanceFromOrigin the distance from the origin @param isHorizontal this must be true if this is an X coordinate, or false if it's on the Y axis. */ RelativeCoordinate (double absoluteDistanceFromOrigin); /** Creates an absolute position relative to a named coordinate. @param absoluteDistanceFromAnchor the distance to add to the named anchor point @param anchorPoint the name of the coordinate from which this one will be relative. See the constructor notes for a description of the syntax for coordinate names. */ RelativeCoordinate (double absoluteDistanceFromAnchor, const String& anchorPoint); /** Creates a relative position between two named points. @param relativeProportionBetweenAnchors a value between 0 and 1 indicating this coordinate's relative position between anchorPoint1 and anchorPoint2. @param anchorPoint1 the name of the first coordinate from which this one will be relative. See the constructor notes for a description of the syntax for coordinate names. @param anchorPoint2 the name of the first coordinate from which this one will be relative. See the constructor notes for a description of the syntax for coordinate names. */ RelativeCoordinate (double relativeProportionBetweenAnchors, const String& anchorPoint1, const String& anchorPoint2); /** Recreates a coordinate from a string description. The string can be in one of the following formats: - "123" = 123 pixels from parent origin (this is equivalent to "parent.left + 123" or "parent.top + 123", depending on which axis the coordinate is using) - "anchor" = the same position as the coordinate named "anchor" - "anchor + 123" = the coordinate named "anchor" + 123 pixels - "anchor - 123" = the coordinate named "anchor" - 123 pixels - "50%" = 50% of the distance between the coordinate space's top-left origin and its extent (this is equivalent to "50% * parent.left -> parent.right" or "50% * parent.top -> parent.bottom") - "50% * anchor" = 50% of the distance between the coordinate space's origin and the coordinate named "anchor" (this is equivalent to "50% * parent.left -> anchor" or "50% * parent.top -> anchor") - "50% * anchor1 -> anchor2" = 50% of the distance between the coordinate "anchor1" and the coordinate "anchor2" An anchor name can either be just a single identifier (letters, digits and underscores only - no spaces), e.g. "marker1", or it can be a two-part name in the form "objectName.edge". For example "parent.left" is the origin, or "myComponent.top" is the top edge of a component called "myComponent". The exact names that will be recognised are dependent on the NamedCoordinateFinder that you provide for looking them up, but "parent.left" and "parent.top" are always available, meaning the origin. "parent.right" and "parent.bottom" may also be available if the coordinate space has a fixed size. @param stringVersion the string to parse @param isHorizontal this must be true if this is an X coordinate, or false if it's on the Y axis. @see toString */ RelativeCoordinate (const String& stringVersion, bool isHorizontal); /** Destructor. */ ~RelativeCoordinate(); bool operator== (const RelativeCoordinate& other) const throw(); bool operator!= (const RelativeCoordinate& other) const throw(); //============================================================================== /** Provides an interface for looking up the position of a named anchor when resolving a RelativeCoordinate. When using RelativeCoordinates, to resolve their names you need to provide a subclass of this which can retrieve a coordinate by name. */ class JUCE_API NamedCoordinateFinder { public: /** Destructor. */ virtual ~NamedCoordinateFinder() {} /** Returns the coordinate for a given name. The objectName parameter will be the first section of the name, and the edge the name of the second part. E.g. for "parent.right", objectName would be "parent" and edge would be "right". If the name has no dot, the edge parameter will be an empty string. This method must be able to resolve "parent.left", "parent.top", "parent.right" and "parent.bottom", as well as any other objects that your application uses. */ virtual const RelativeCoordinate findNamedCoordinate (const String& objectName, const String& edge) const = 0; }; //============================================================================== /** Calculates the absolute position of this coordinate. You'll need to provide a suitable NamedCoordinateFinder for looking up any coordinates that may be needed to calculate the result. */ double resolve (const NamedCoordinateFinder* nameFinder) const; /** Returns true if this coordinate uses the specified coord name at any level in its evaluation. This will recursively check any coordinates upon which this one depends. */ bool references (const String& coordName, const NamedCoordinateFinder* nameFinder) const; /** Returns true if there's a recursive loop when trying to resolve this coordinate's position. */ bool isRecursive (const NamedCoordinateFinder* nameFinder) const; /** Returns true if this coordinate depends on any other coordinates for its position. */ bool isDynamic() const; //============================================================================== /** Changes the value of this coord to make it resolve to the specified position. Calling this will leave the anchor points unchanged, but will set this coordinate's absolute or relative position to whatever value is necessary to make its resultant position match the position that is provided. */ void moveToAbsolute (double absoluteTargetPosition, const NamedCoordinateFinder* nameFinder); /** Returns true if the coordinate is calculated as a proportion of the distance between two other points. @see toggleProportionality */ bool isProportional() const throw() { return anchor2.isNotEmpty(); } /** Toggles the coordinate between using a proportional or absolute position. Note that calling this will reset the names of any anchor points, and just make the coordinate relative to the parent origin and parent size. */ void toggleProportionality (const NamedCoordinateFinder* nameFinder, const String& proportionalAnchor1, const String& proportionalAnchor2); /** Returns a value that can be edited to set this coordinate's position. The meaning of this number depends on the coordinate's mode. If the coordinate is proportional, the number will be a percentage between 0 and 100. If the coordinate is absolute, then it will be the number of pixels from its anchor point. @see setEditableNumber */ const double getEditableNumber() const; /** Sets the value that controls this coordinate's position. The meaning of this number depends on the coordinate's mode. If the coordinate is proportional, the number must be a percentage between 0 and 100. If the coordinate is absolute, then it indicates the number of pixels from its anchor point. @see setEditableNumber */ void setEditableNumber (const double newValue); //============================================================================== /** Returns the name of the first anchor point from which this coordinate is relative. */ const String getAnchorName1 (const String& returnValueIfOrigin) const; /** Returns the name of the second anchor point from which this coordinate is relative. The second anchor is only valid if the coordinate is in proportional mode. */ const String getAnchorName2 (const String& returnValueIfOrigin) const; /** Returns the first anchor point as a coordinate. */ const RelativeCoordinate getAnchorCoordinate1() const; /** Returns the first anchor point as a coordinate. The second anchor is only valid if the coordinate is in proportional mode. */ const RelativeCoordinate getAnchorCoordinate2() const; /** Changes the first anchor point, keeping the resultant position of this coordinate in the same place it was previously. */ void changeAnchor1 (const String& newAnchor, const NamedCoordinateFinder* nameFinder); /** Changes the second anchor point, keeping the resultant position of this coordinate in the same place it was previously. */ void changeAnchor2 (const String& newAnchor, const NamedCoordinateFinder* nameFinder); /** Tells the coordinate that an object is changing its name or being deleted. If either of this coordinates anchor points match this name, they will be replaced. If the newName string is empty, it indicates that the object is being removed, so if this coordinate was using it, the coordinate is changed to be relative to the origin instead. */ void renameAnchorIfUsed (const String& oldName, const String& newName, const NamedCoordinateFinder* nameFinder); //============================================================================== /** Returns a string which represents this coordinate. For details of the string syntax, see the constructor notes. */ const String toString() const; //============================================================================== /** A set of static strings that are commonly used by the RelativeCoordinate class. As well as avoiding using string literals in your code, using these preset values has the advantage that all instances of the same string will share the same, reference-counted String object, so if you have thousands of points which all refer to the same anchor points, this can save a significant amount of memory allocation. */ struct Strings { static const String parent; /**< "parent" */ static const String left; /**< "left" */ static const String right; /**< "right" */ static const String top; /**< "top" */ static const String bottom; /**< "bottom" */ static const String parentLeft; /**< "parent.left" */ static const String parentTop; /**< "parent.top" */ static const String parentRight; /**< "parent.right" */ static const String parentBottom; /**< "parent.bottom" */ }; private: //============================================================================== String anchor1, anchor2; double value; double resolve (const NamedCoordinateFinder* nameFinder, int recursionCounter) const; static double resolveAnchor (const String& anchorName, const NamedCoordinateFinder* nameFinder, int recursionCounter); }; //============================================================================== /** An X-Y position stored as a pair of RelativeCoordinate values. @see RelativeCoordinate, RelativeRectangle */ class JUCE_API RelativePoint { public: /** Creates a point at the origin. */ RelativePoint(); /** Creates an absolute point, relative to the origin. */ RelativePoint (const Point& absolutePoint); /** Creates an absolute point, relative to the origin. */ RelativePoint (float absoluteX, float absoluteY); /** Creates an absolute point from two coordinates. */ RelativePoint (const RelativeCoordinate& x, const RelativeCoordinate& y); /** Creates a point from a stringified representation. The string must contain a pair of coordinates, separated by space or a comma. The syntax for the coordinate strings is explained in the RelativeCoordinate class. @see toString */ RelativePoint (const String& stringVersion); bool operator== (const RelativePoint& other) const throw(); bool operator!= (const RelativePoint& other) const throw(); /** Calculates the absolute position of this point. You'll need to provide a suitable NamedCoordinateFinder for looking up any coordinates that may be needed to calculate the result. */ const Point resolve (const RelativeCoordinate::NamedCoordinateFinder* nameFinder) const; /** Changes the values of this point's coordinates to make it resolve to the specified position. Calling this will leave any anchor points unchanged, but will set any absolute or relative positions to whatever values are necessary to make the resultant position match the position that is provided. */ void moveToAbsolute (const Point& newPos, const RelativeCoordinate::NamedCoordinateFinder* nameFinder); /** Returns a string which represents this point. This returns a comma-separated pair of coordinates. For details of the string syntax used by the coordinates, see the RelativeCoordinate constructor notes. The string that is returned can be passed to the RelativePoint constructor to recreate the point. */ const String toString() const; /** Tells the point that an object is changing its name or being deleted. This calls RelativeCoordinate::renameAnchorIfUsed() on its X and Y coordinates. */ void renameAnchorIfUsed (const String& oldName, const String& newName, const RelativeCoordinate::NamedCoordinateFinder* nameFinder); /** Returns true if this point depends on any other coordinates for its position. */ bool isDynamic() const; // The actual X and Y coords... RelativeCoordinate x, y; }; //============================================================================== /** An rectangle stored as a set of RelativeCoordinate values. The rectangle's top, left, bottom and right edge positions are each stored as a RelativeCoordinate. @see RelativeCoordinate, RelativePoint */ class JUCE_API RelativeRectangle { public: //============================================================================== /** Creates a zero-size rectangle at the origin. */ RelativeRectangle(); /** Creates an absolute rectangle, relative to the origin. */ explicit RelativeRectangle (const Rectangle& rect, const String& componentName); /** Creates a rectangle from four coordinates. */ RelativeRectangle (const RelativeCoordinate& left, const RelativeCoordinate& right, const RelativeCoordinate& top, const RelativeCoordinate& bottom); /** Creates a rectangle from a stringified representation. The string must contain a sequence of 4 coordinates, separated by commas, in the order left, top, right, bottom. The syntax for the coordinate strings is explained in the RelativeCoordinate class. @see toString */ explicit RelativeRectangle (const String& stringVersion); bool operator== (const RelativeRectangle& other) const throw(); bool operator!= (const RelativeRectangle& other) const throw(); //============================================================================== /** Calculates the absolute position of this rectangle. You'll need to provide a suitable NamedCoordinateFinder for looking up any coordinates that may be needed to calculate the result. */ const Rectangle resolve (const RelativeCoordinate::NamedCoordinateFinder* nameFinder) const; /** Changes the values of this rectangle's coordinates to make it resolve to the specified position. Calling this will leave any anchor points unchanged, but will set any absolute or relative positions to whatever values are necessary to make the resultant position match the position that is provided. */ void moveToAbsolute (const Rectangle& newPos, const RelativeCoordinate::NamedCoordinateFinder* nameFinder); /** Returns a string which represents this point. This returns a comma-separated list of coordinates, in the order left, top, right, bottom. For details of the string syntax used by the coordinates, see the RelativeCoordinate constructor notes. The string that is returned can be passed to the RelativeRectangle constructor to recreate the rectangle. */ const String toString() const; /** Tells the rectangle that an object is changing its name or being deleted. This calls RelativeCoordinate::renameAnchorIfUsed() on the rectangle's coordinates. */ void renameAnchorIfUsed (const String& oldName, const String& newName, const RelativeCoordinate::NamedCoordinateFinder* nameFinder); // The actual rectangle coords... RelativeCoordinate left, right, top, bottom; }; //============================================================================== /** A path object that consists of RelativePoint coordinates rather than the normal fixed ones. One of these paths can be converted into a Path object for drawing and manipulation, but unlike a Path, its points can be dynamic instead of just fixed. @see RelativePoint, RelativeCoordinate */ class JUCE_API RelativePointPath { public: //============================================================================== RelativePointPath(); RelativePointPath (const RelativePointPath& other); RelativePointPath (const ValueTree& drawable); RelativePointPath (const Path& path); ~RelativePointPath(); //============================================================================== /** Resolves this points in this path and adds them to a normal Path object. */ void createPath (Path& path, RelativeCoordinate::NamedCoordinateFinder* coordFinder); /** Returns true if the path contains any non-fixed points. */ bool containsAnyDynamicPoints() const; /** Writes the path to this drawable encoding. */ void writeTo (ValueTree state, UndoManager* undoManager) const; /** Quickly swaps the contents of this path with another. */ void swapWith (RelativePointPath& other) throw(); //============================================================================== /** The types of element that may be contained in this path. @see RelativePointPath::ElementBase */ enum ElementType { nullElement, startSubPathElement, closeSubPathElement, lineToElement, quadraticToElement, cubicToElement }; //============================================================================== /** Base class for the elements that make up a RelativePointPath. */ class JUCE_API ElementBase { public: ElementBase (ElementType type); virtual ~ElementBase() {} virtual const ValueTree createTree() const = 0; virtual void addToPath (Path& path, RelativeCoordinate::NamedCoordinateFinder* coordFinder) const = 0; virtual RelativePoint* getControlPoints (int& numPoints) = 0; const ElementType type; private: ElementBase (const ElementBase&); ElementBase& operator= (const ElementBase&); }; class JUCE_API StartSubPath : public ElementBase { public: StartSubPath (const RelativePoint& pos); ~StartSubPath() {} const ValueTree createTree() const; void addToPath (Path& path, RelativeCoordinate::NamedCoordinateFinder* coordFinder) const; RelativePoint* getControlPoints (int& numPoints); RelativePoint startPos; private: StartSubPath (const StartSubPath&); StartSubPath& operator= (const StartSubPath&); }; class JUCE_API CloseSubPath : public ElementBase { public: CloseSubPath(); ~CloseSubPath() {} const ValueTree createTree() const; void addToPath (Path& path, RelativeCoordinate::NamedCoordinateFinder* coordFinder) const; RelativePoint* getControlPoints (int& numPoints); private: CloseSubPath (const CloseSubPath&); CloseSubPath& operator= (const CloseSubPath&); }; class JUCE_API LineTo : public ElementBase { public: LineTo (const RelativePoint& endPoint); ~LineTo() {} const ValueTree createTree() const; void addToPath (Path& path, RelativeCoordinate::NamedCoordinateFinder* coordFinder) const; RelativePoint* getControlPoints (int& numPoints); RelativePoint endPoint; private: LineTo (const LineTo&); LineTo& operator= (const LineTo&); }; class JUCE_API QuadraticTo : public ElementBase { public: QuadraticTo (const RelativePoint& controlPoint, const RelativePoint& endPoint); ~QuadraticTo() {} const ValueTree createTree() const; void addToPath (Path& path, RelativeCoordinate::NamedCoordinateFinder* coordFinder) const; RelativePoint* getControlPoints (int& numPoints); RelativePoint controlPoints[2]; private: QuadraticTo (const QuadraticTo&); QuadraticTo& operator= (const QuadraticTo&); }; class JUCE_API CubicTo : public ElementBase { public: CubicTo (const RelativePoint& controlPoint1, const RelativePoint& controlPoint2, const RelativePoint& endPoint); ~CubicTo() {} const ValueTree createTree() const; void addToPath (Path& path, RelativeCoordinate::NamedCoordinateFinder* coordFinder) const; RelativePoint* getControlPoints (int& numPoints); RelativePoint controlPoints[3]; private: CubicTo (const CubicTo&); CubicTo& operator= (const CubicTo&); }; //============================================================================== OwnedArray elements; bool usesNonZeroWinding; private: bool containsDynamicPoints; void parse (const ValueTree& state); RelativePointPath& operator= (const RelativePointPath&); }; //============================================================================== /** A parallelogram defined by three RelativePoint positions. @see RelativePoint, RelativeCoordinate */ class JUCE_API RelativeParallelogram { public: //============================================================================== RelativeParallelogram(); RelativeParallelogram (const RelativePoint& topLeft, const RelativePoint& topRight, const RelativePoint& bottomLeft); RelativeParallelogram (const String& topLeft, const String& topRight, const String& bottomLeft); ~RelativeParallelogram(); //============================================================================== void resolveThreePoints (Point* points, RelativeCoordinate::NamedCoordinateFinder* coordFinder) const; void resolveFourCorners (Point* points, RelativeCoordinate::NamedCoordinateFinder* coordFinder) const; const Rectangle getBounds (RelativeCoordinate::NamedCoordinateFinder* coordFinder) const; void getPath (Path& path, RelativeCoordinate::NamedCoordinateFinder* coordFinder) const; const AffineTransform resetToPerpendicular (RelativeCoordinate::NamedCoordinateFinder* coordFinder); bool operator== (const RelativeParallelogram& other) const throw(); bool operator!= (const RelativeParallelogram& other) const throw(); static const Point getInternalCoordForPoint (const Point* parallelogramCorners, Point point) throw(); static const Point getPointForInternalCoord (const Point* parallelogramCorners, const Point& internalPoint) throw(); //============================================================================== RelativePoint topLeft, topRight, bottomLeft; }; #endif // __JUCE_RELATIVECOORDINATE_JUCEHEADER__