JUCE breaking changes ===================== Develop ======= Change ------ On Windows, release builds will now link to the dynamic C++ runtime by default Possible Issues --------------- If you are creating a new .jucer project, then your plug-in will now link to the dynamic C++ runtime by default, which means that you MUST ensure that the C++ runtime libraries exist on your customer's computers. Workaround ---------- If you are only targeting Windows 10, then the C++ runtime is now part of the system core components and will always exist on the computers of your customers (just like kernel332.dll, for example). If you are targeting Windows versions between Vista and Windows 10, then you should build your plug-in with the latest updated version of VS2015 or later, which ensures that it's linked to the universal runtime. Universal runtime is part of the system's core libraries on Windows 10 and on Windows versions Vista to 8.1, it will be available on your customer's computers via Windows Update. Unfortunately, if your customer has just installed Windows 8.1 to Vista on a fresh computer, then there is a chance that the update mechanism for the universal runtime hasn't triggered yet and your plug-in may still fail. Your installer should prompt the user to install all the Windows updates in this case or you can deploy the universal runtime as a redistributable with your installer. If you are targeting earlier versions of Windows then you should always include the runtime as a redistributable with your plug-in's installer. Alternatively, you can change the runtime linking to static (however, see 'Rationale' section). Rationale --------- In a recent update to Windows 10, Microsoft has limited the number of fiber local storage (FLS) slots per process. Effectively, this limits how many plug-ins with static runtime linkage can be loaded into a DAW. In the worst case, this limits the total number of plug-ins to a maximum of 64 plug-ins. There is no workaround for DAW vendors and the only solution is to push plug-in vendors to use the dynamic runtime. To help with this, JUCE has decided to make dynamic runtime linkage the default in JUCE. Change ------ AudioProcessorGraph interface has changed in a number of ways - Node objects are now reference counted, there are different accessor methods to iterate them, and misc other small improvements to the API Possible Issues --------------- The changes won't cause any silent errors in user code, but will require some manual refactoring Workaround ---------- Just find equivalent new methods to replace existing code. Rationale --------- The graph class was extremely old and creaky, and these changes is the start of an improvement process that should eventually result in it being broken down into fundamental graph building block classes for use in other contexts. Version 5.2.0 ============= Change ------ Viewport now enables "scroll on drag" mode by default on Android and iOS. Possible Issues --------------- Any code relying on "scroll on drag" mode being turned off by default, should disable it manually. Workaround ---------- None. Rationale --------- It is expected on mobile devices to be able to scroll a list by just a drag, rather than using a dedicated scrollbar. The scrollbar is still available though if needed. Change ------ The previous setting of Android exporter "Custom manifest xml elements" creating child nodes of element has been replaced by "Custom manifest XML content" setting that allows to specify the content of the entire manifest instead. Any previously values of the old setting will be used in the new setting by default, and they will need changing as mentioned in Workaround. The custom content will be merged with the content auto-generated by Projucer. Any custom elements or custom attributes will override the ones set by Projucer. Projucer will also automatically add any missing and required elements and attributes. Possible Issues --------------- If a Projucer project used "Custom manifest xml elements" field, the value will no longer be compatible with the project generated in the latest Projucer version. The solution is very simple and quick though, as mentioned in the Workaround section. Workaround ---------- For any elements previously used, simply embed them explicitly in elements,for example instead of: simply write: Rationale --------- To maintain the high level of flexibility of generated Android projects and to avoid creating fields in Projucer for every possible future parameter, it is simpler to allow to set up the required parameters manually. This way it is not only possible to add any custom elements but it is also possible to override the default attributes assigned by Projucer for the required elements. For instance, if the default value of element is not satisfactory because you want a support for x-large screens only, simply set "Custom manifest XML content" to: Version 5.1.2 ============= Change ------ The method used to classify AudioUnit, VST3 and AAX plug-in parameters as either continuous or discrete has changed, and AudioUnit and AudioUnit v3 parameters are marked as high precision by default. Possible Issues --------------- Plug-ins: DAW projects with automation data written by an AudioUnit, AudioUnit v3 VST3 or AAX plug-in built with JUCE version 5.1.1 or earlier may load incorrectly when opened by an AudioUnit, AudioUnit v3, VST3 or AAX plug-in built with JUCE version 5.1.2 and later. Hosts: The AudioPluginInstance::getParameterNumSteps method now returns correct values for AU and VST3 plug-ins. Workaround ---------- Plug-ins: Enable JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE in the juce_audio_plugin_client module config page in the Projucer. Hosts: Use AudioPluginInstance::getDefaultNumParameterSteps as the number of steps for all parameters. Rationale --------- The old system for presenting plug-in parameters to a host as either continuous or discrete is inconsistent between plug-in types and lacks sufficient flexibility. This change harmonises the behaviour and allows individual parameters to be marked as continuous or discrete. If AudioUnit and AudioUnit v3 parameters are not marked as high precision then hosts like Logic Pro only offer a limited number of parameter values, which again produces different behaviour for different plug-in types. Change ------ A new FrameRateType fps23976 has been added to AudioPlayHead, Possible Issues --------------- Previously JUCE would report the FrameRateType fps24 for both 24 and 23.976 fps. If your code uses switch statements (or similar) to handle all possible frame rate types, then this change may cause it to fall through. Workaround ---------- Add fps23976 to your switch statement and handle it appropriately. Rationale --------- JUCE should be able to handle all popular frame rate codes but was missing support for 23.976. Change ------ The String (bool) constructor and operator<< (String&, bool) have been explicitly deleted. Possible Issues --------------- Previous code which relied on an implicit bool to int type conversion to produce a String will not compile. Workaround ---------- Cast your bool to an integer to generate a string representation of it. Rationale --------- Letting things implicitly convert to bool to produce a String opens the door to all kinds of nasty type conversion edge cases. Furthermore, before this change, MacOS would automatically convert bools to ints but this wouldn't occur on different platform. Now the behaviour is consistent across all operating systems supported by JUCE. Change ------ The writeAsJSON virtual method of the DynamicObject class requires an additional parameter, maximumDecimalPlaces, to specify the maximum precision of floating point numbers. Possible Issues --------------- Classes which inherit from DynamicObject and override this method will need to update their method signature. Workaround ---------- Your custom DynamicObject class can choose to ignore the additional parameter if you don't wish to support this behaviour. Rationale --------- When serialising the results of calculations to JSON the rounding of floating point numbers can result in numbers with 17 significant figures where only a few are required. This change to DynamicObject is required to support truncating those numbers. Version 5.1.0 ============= Change ------ The option to set the C++ language standard is now located in the project settings instead of the build configuration settings. Possible Issues --------------- Projects that had a specific verison of the C++ language standard set for exporter build configurations will instead use the default (C++11) when re-saving with the new Projucer. Workaround ---------- Change the "C++ Language Standard" setting in the main project settings to the required version - the Projucer will add this value to the exported project as a compiler flag when saving exporters. Rationale --------- Having a different C++ language standard option for each build configuration was unnecessary and was not fully implemented for all exporters. Changing it to a per-project settings means that the preference will propagate to all exporters and only needs to be set in one place. Change ------ PopupMenus now scale according to the AffineTransform and scaling factor of their target components. Possible Issues --------------- Developers who have manually scaled their PopupMenus to fit the scaling factor of the parent UI will now have the scaling applied two times in a row. Workaround ---------- 1. Do not apply your own manual scaling to make your popups match the UI scaling or 2. Override the Look&Feel method PopupMenu::LookAndFeelMethods::shouldPopupMenuScaleWithTargetComponent and return false. See https://github.com/WeAreROLI/JUCE/blob/c288c94c2914af20f36c03ca9c5401fcb555e4e9/modules/juce_gui_basics/menus/juce_PopupMenu.h#725 Rationale --------- Previously, PopupMenus would not scale if the GUI of the target component (or any of it’s parents) were scaled. The only way to scale PopupMenus was via the global scaling factor. This had several drawbacks as the global scaling factor would scale everything. This was especially problematic in plug-in editors. Change ------ Removed the setSecurityFlags() method from the Windows implementation of WebInputStream as it disabled HTTPS security features. Possible Issues --------------- Any code previously relying on connections to insecure webpages succeeding will no longer work. Workaround ---------- Check network connectivity on Windows and re-write any code that relied on insecure connections. Rationale --------- The previous behaviour resulted in network connections on Windows having all the HTTPS security features disabled, exposing users to network attacks. HTTPS connections on Windows are now secure and will fail when connecting to an insecure web address. Change ------ Pointer arithmetic on a pointer will have the same result regardless if it is wrapped in JUCE's Atomic class or not. Possible Issues --------------- Any code using pointer arithmetic on Atomic will now have a different result leading to undefined behaviour or crashes. Workaround ---------- Re-write your code in a way that it does not depend on your pointer being wrapped in JUCE's Atomic or not. See rationale. Rationale --------- Before this change, pointer arithmetic with JUCE's Atomic type would yield confusing results. For example, the following code would assert before this change: int* a; Atomic b; jassert (++a == ++b); Pointer a in the above code would be advanced by sizeof(int) whereas the JUCE's Atomic always advances it's underlying pointer by a single byte. The same is true for operator+=/operator-= and operator--. The difference in behaviour is confusing and unintuitive. Furthermore, this aligns JUCE's Atomic type with std::atomic. Version 4.3.1 ============= Change ------ JUCE has changed the way native VST3/AudioUnit parameter ids are calculated. Possible Issues --------------- DAW projects with automation data written by an AudioUnit or VST3 plug-in built with pre JUCE 4.3.1 versions will load incorrectly when opened by an AudioUnit or VST3 built with JUCE versions 4.3.1 and later. Plug-ins using JUCE_FORCE_USE_LEGACY_PARAM_IDS are not affected. Workaround ---------- Disable JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS in the juce_audio_plugin_client module config page in the Projucer. For new plug-ins, be sure to use the default value for this property. Rationale -------- JUCE needs to convert between its own JUCE parameter id format (strings) to the native parameter id formats of the various plug-in backends. For VST3 and AudioUnits, JUCE uses a hash function to generate a numeric id. However, some VST3/AudioUnit hosts (specifically Studio One) have a bug that ignore any parameters that have a negative parameter id. Therefore, the hash function for VST3/AudioUnits needed to be changed to only return positive-valued hashes. Version 4.3.0 ============= Change ------ A revised multi-bus API was released which supersedes the previously flawed multi-bus API - JUCE versions 4.0.0 - 4.2.4 (inclusive). Possible Issues --------------- If you have developed a plug-in with JUCE versions 4.0.0 - 4.2.4 (inclusive), then you will need to update your plug-in to the new multi-bus API. Pre JUCE 4.0.0 plug-ins are not affected apart from other breaking changes listed in this document. Woraround --------- None. Rationale -------- A flawed multi-bus API was introduced with JUCE versions 4.0.0 up until version 4.2.4 (inclusive) which was not API compatible with pre JUCE 4 plug-ins. JUCE 4.3.0 releases a revised multi-bus API which restores pre JUCE 4 API compatibility. However, the new multi-bus API is not compatible with the flawed multi-bus API (JUCE version 4.0.0 - 4.2.4). Change ------ JUCE now generates the AAX plug-in bus layout configuration id independent from the position as it appears in the Projucer’s legacy "Channel layout configuration" field. Possible Issues --------------- ProTools projects generated with a < 4.3.0 JUCE versions of your plug-in, may load the incorrect bus configuration when upgrading your plug-in to >= 4.3.0 versions of JUCE. Workaround ---------- Implement AudioProcessor’s getAAXPluginIDForMainBusConfig callback to manually override which AAX plug-in id is associated to a specific bus layout of your plug-in. This workaround is only necessary if you have released your plug-in built with a version previous to JUCE 4.3.0. Rationale -------- The new multi-bus API offers more features, flexibility and accuracy in specifying bus layouts which cannot be expressed by the Projucer’s legacy "Channel layout configuration" field. The native plug-in format backends use the new multi-bus callback APIs to negotiate channel layouts with the host - including the AAX plug-in ids assigned to specific bus layouts. With the callback API, there is no notion of an order in which the channel configurations appear - as was the case with the legacy "Channel layout configuration" field - and therefore cannot be used to generate the AAX plug-in id. To remain backward compatible to pre JUCE 4.0.0 plug-ins, JUCE does transparently convert the legacy "Channel layout configuration" field to the new callback based multi-bus API, but this does not take the order into account in which the channel configurations appear in the legacy "Channel layout configuration" field. Version 4.2.1 ============= Change ------ JUCE now uses the paramID property used in AudioProcessorParameterWithID to uniquely identify parameters to the host. Possible Issues --------------- DAW projects with automation data written by an audio plug-in built with pre JUCE 4.2.1 will load incorrectly when opened by an audio plug-in built with JUCE 4.2.1 and later. Workaround ---------- Enable JUCE_FORCE_USE_LEGACY_PARAM_IDS in the juce_audio_plugin_client module config page in the Projucer. For new plug-ins, be sure to disable this property. Rationale -------- Each parameter of the AudioProcessor has an id associated so that the plug-in’s host can uniquely identify parameters. The id has a different data-type for different plug-in types (for example VST uses integers, AAX uses string identifiers). Before 4.2.1, JUCE generated the parameter id by using the index of the parameter, i.e. the first parameter had id zero, the second parameter had id one, etc. This caused problems for certain plug-in types where JUCE needs to add internal parameters to the plug-in (for example VST3 requires the bypass control to be a parameter - so JUCE automatically creates this parameter for you in the VST3 backend). This causes subtle problems if a parameter is added to an update of an already published plug-in. The new parameter’s id would be identical to the id of the bypass parameter in old versions of your plug-in, causing seemingly random plug-in bypass behaviour when user’s upgrade their plug-in. Most plug-in backends differentiate between a parameter’s id an index, so this distinction was adopted starting with JUCE 4.2.1 by deriving the parameter’s unique id from the paramID property of AudioProcessorParameterWithID class.