/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-7 by Raw Material Software ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License, as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with JUCE; if not, visit www.gnu.org/licenses or write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ------------------------------------------------------------------------------ If you'd like to release a closed-source product which uses JUCE, commercial licenses are also available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ // (This file gets included by juce_win32_NativeCode.cpp, rather than being // compiled on its own). #if JUCE_INCLUDED_FILE && JUCE_OPENGL //============================================================================== #define WGL_EXT_FUNCTION_INIT(extType, extFunc) \ ((extFunc = (extType) wglGetProcAddress (#extFunc)) != 0) typedef const char* (WINAPI* PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_STEREO_ARB 0x2012 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #define WGL_TYPE_RGBA_ARB 0x202B static void getWglExtensions (HDC dc, StringArray& result) throw() { PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; if (WGL_EXT_FUNCTION_INIT (PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB)) result.addTokens (String (wglGetExtensionsStringARB (dc)), false); else jassertfalse // If this fails, it may be because you didn't activate the openGL context } //============================================================================== class WindowedGLContext : public OpenGLContext { public: WindowedGLContext (Component* const component_, HGLRC contextToShareWith, const OpenGLPixelFormat& pixelFormat) : renderContext (0), nativeWindow (0), dc (0), component (component_) { jassert (component != 0); createNativeWindow(); // Use a default pixel format that should be supported everywhere PIXELFORMATDESCRIPTOR pfd; zerostruct (pfd); pfd.nSize = sizeof (pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; const int format = ChoosePixelFormat (dc, &pfd); if (format != 0) SetPixelFormat (dc, format, &pfd); renderContext = wglCreateContext (dc); makeActive(); setPixelFormat (pixelFormat); if (contextToShareWith != 0 && renderContext != 0) wglShareLists (contextToShareWith, renderContext); } ~WindowedGLContext() { makeInactive(); wglDeleteContext (renderContext); ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc); delete nativeWindow; } bool makeActive() const throw() { jassert (renderContext != 0); return wglMakeCurrent (dc, renderContext) != 0; } bool makeInactive() const throw() { return (! isActive()) || (wglMakeCurrent (0, 0) != 0); } bool isActive() const throw() { return wglGetCurrentContext() == renderContext; } const OpenGLPixelFormat getPixelFormat() const { OpenGLPixelFormat pf; makeActive(); StringArray availableExtensions; getWglExtensions (dc, availableExtensions); fillInPixelFormatDetails (GetPixelFormat (dc), pf, availableExtensions); return pf; } void* getRawContext() const throw() { return renderContext; } bool setPixelFormat (const OpenGLPixelFormat& pixelFormat) { makeActive(); PIXELFORMATDESCRIPTOR pfd; zerostruct (pfd); pfd.nSize = sizeof (pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.iLayerType = PFD_MAIN_PLANE; pfd.cColorBits = (BYTE) (pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits); pfd.cRedBits = (BYTE) pixelFormat.redBits; pfd.cGreenBits = (BYTE) pixelFormat.greenBits; pfd.cBlueBits = (BYTE) pixelFormat.blueBits; pfd.cAlphaBits = (BYTE) pixelFormat.alphaBits; pfd.cDepthBits = (BYTE) pixelFormat.depthBufferBits; pfd.cStencilBits = (BYTE) pixelFormat.stencilBufferBits; pfd.cAccumBits = (BYTE) (pixelFormat.accumulationBufferRedBits + pixelFormat.accumulationBufferGreenBits + pixelFormat.accumulationBufferBlueBits + pixelFormat.accumulationBufferAlphaBits); pfd.cAccumRedBits = (BYTE) pixelFormat.accumulationBufferRedBits; pfd.cAccumGreenBits = (BYTE) pixelFormat.accumulationBufferGreenBits; pfd.cAccumBlueBits = (BYTE) pixelFormat.accumulationBufferBlueBits; pfd.cAccumAlphaBits = (BYTE) pixelFormat.accumulationBufferAlphaBits; int format = 0; PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = 0; StringArray availableExtensions; getWglExtensions (dc, availableExtensions); if (availableExtensions.contains ("WGL_ARB_pixel_format") && WGL_EXT_FUNCTION_INIT (PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB)) { int attributes[64]; int n = 0; attributes[n++] = WGL_DRAW_TO_WINDOW_ARB; attributes[n++] = GL_TRUE; attributes[n++] = WGL_SUPPORT_OPENGL_ARB; attributes[n++] = GL_TRUE; attributes[n++] = WGL_ACCELERATION_ARB; attributes[n++] = WGL_FULL_ACCELERATION_ARB; attributes[n++] = WGL_DOUBLE_BUFFER_ARB; attributes[n++] = GL_TRUE; attributes[n++] = WGL_PIXEL_TYPE_ARB; attributes[n++] = WGL_TYPE_RGBA_ARB; attributes[n++] = WGL_COLOR_BITS_ARB; attributes[n++] = pfd.cColorBits; attributes[n++] = WGL_RED_BITS_ARB; attributes[n++] = pixelFormat.redBits; attributes[n++] = WGL_GREEN_BITS_ARB; attributes[n++] = pixelFormat.greenBits; attributes[n++] = WGL_BLUE_BITS_ARB; attributes[n++] = pixelFormat.blueBits; attributes[n++] = WGL_ALPHA_BITS_ARB; attributes[n++] = pixelFormat.alphaBits; attributes[n++] = WGL_DEPTH_BITS_ARB; attributes[n++] = pixelFormat.depthBufferBits; if (pixelFormat.stencilBufferBits > 0) { attributes[n++] = WGL_STENCIL_BITS_ARB; attributes[n++] = pixelFormat.stencilBufferBits; } attributes[n++] = WGL_ACCUM_RED_BITS_ARB; attributes[n++] = pixelFormat.accumulationBufferRedBits; attributes[n++] = WGL_ACCUM_GREEN_BITS_ARB; attributes[n++] = pixelFormat.accumulationBufferGreenBits; attributes[n++] = WGL_ACCUM_BLUE_BITS_ARB; attributes[n++] = pixelFormat.accumulationBufferBlueBits; attributes[n++] = WGL_ACCUM_ALPHA_BITS_ARB; attributes[n++] = pixelFormat.accumulationBufferAlphaBits; if (availableExtensions.contains ("WGL_ARB_multisample") && pixelFormat.fullSceneAntiAliasingNumSamples > 0) { attributes[n++] = WGL_SAMPLE_BUFFERS_ARB; attributes[n++] = 1; attributes[n++] = WGL_SAMPLES_ARB; attributes[n++] = pixelFormat.fullSceneAntiAliasingNumSamples; } attributes[n++] = 0; UINT formatsCount; const BOOL ok = wglChoosePixelFormatARB (dc, attributes, 0, 1, &format, &formatsCount); (void) ok; jassert (ok); } else { format = ChoosePixelFormat (dc, &pfd); } if (format != 0) { makeInactive(); // win32 can't change the pixel format of a window, so need to delete the // old one and create a new one.. jassert (nativeWindow != 0); ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc); delete nativeWindow; createNativeWindow(); if (SetPixelFormat (dc, format, &pfd)) { wglDeleteContext (renderContext); renderContext = wglCreateContext (dc); jassert (renderContext != 0); return renderContext != 0; } } return false; } void updateWindowPosition (int x, int y, int w, int h, int) { SetWindowPos ((HWND) nativeWindow->getNativeHandle(), 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOOWNERZORDER); } void repaint() { int x, y, w, h; nativeWindow->getBounds (x, y, w, h); nativeWindow->repaint (0, 0, w, h); } void swapBuffers() { SwapBuffers (dc); } bool setSwapInterval (const int numFramesPerSwap) { makeActive(); StringArray availableExtensions; getWglExtensions (dc, availableExtensions); PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = 0; return availableExtensions.contains ("WGL_EXT_swap_control") && WGL_EXT_FUNCTION_INIT (PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT) && wglSwapIntervalEXT (numFramesPerSwap) != FALSE; } int getSwapInterval() const { makeActive(); StringArray availableExtensions; getWglExtensions (dc, availableExtensions); PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = 0; if (availableExtensions.contains ("WGL_EXT_swap_control") && WGL_EXT_FUNCTION_INIT (PFNWGLGETSWAPINTERVALEXTPROC, wglGetSwapIntervalEXT)) return wglGetSwapIntervalEXT(); return 0; } void findAlternativeOpenGLPixelFormats (OwnedArray & results) { jassert (isActive()); StringArray availableExtensions; getWglExtensions (dc, availableExtensions); PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB = 0; int numTypes = 0; if (availableExtensions.contains("WGL_ARB_pixel_format") && WGL_EXT_FUNCTION_INIT (PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB)) { int attributes = WGL_NUMBER_PIXEL_FORMATS_ARB; if (! wglGetPixelFormatAttribivARB (dc, 1, 0, 1, &attributes, &numTypes)) jassertfalse } else { numTypes = DescribePixelFormat (dc, 0, 0, 0); } OpenGLPixelFormat pf; for (int i = 0; i < numTypes; ++i) { if (fillInPixelFormatDetails (i + 1, pf, availableExtensions)) { bool alreadyListed = false; for (int j = results.size(); --j >= 0;) if (pf == *results.getUnchecked(j)) alreadyListed = true; if (! alreadyListed) results.add (new OpenGLPixelFormat (pf)); } } } void* getNativeWindowHandle() const { return nativeWindow != 0 ? nativeWindow->getNativeHandle() : 0; } //============================================================================== juce_UseDebuggingNewOperator HGLRC renderContext; private: Win32ComponentPeer* nativeWindow; Component* const component; HDC dc; //============================================================================== void createNativeWindow() { nativeWindow = new Win32ComponentPeer (component, 0); nativeWindow->dontRepaint = true; nativeWindow->setVisible (true); HWND hwnd = (HWND) nativeWindow->getNativeHandle(); Win32ComponentPeer* const peer = dynamic_cast (component->getTopLevelComponent()->getPeer()); if (peer != 0) { SetParent (hwnd, (HWND) peer->getNativeHandle()); juce_setWindowStyleBit (hwnd, GWL_STYLE, WS_CHILD, true); juce_setWindowStyleBit (hwnd, GWL_STYLE, WS_POPUP, false); } dc = GetDC (hwnd); } bool fillInPixelFormatDetails (const int pixelFormatIndex, OpenGLPixelFormat& result, const StringArray& availableExtensions) const throw() { PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB = 0; if (availableExtensions.contains ("WGL_ARB_pixel_format") && WGL_EXT_FUNCTION_INIT (PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB)) { int attributes[32]; int numAttributes = 0; attributes[numAttributes++] = WGL_DRAW_TO_WINDOW_ARB; attributes[numAttributes++] = WGL_SUPPORT_OPENGL_ARB; attributes[numAttributes++] = WGL_ACCELERATION_ARB; attributes[numAttributes++] = WGL_DOUBLE_BUFFER_ARB; attributes[numAttributes++] = WGL_PIXEL_TYPE_ARB; attributes[numAttributes++] = WGL_RED_BITS_ARB; attributes[numAttributes++] = WGL_GREEN_BITS_ARB; attributes[numAttributes++] = WGL_BLUE_BITS_ARB; attributes[numAttributes++] = WGL_ALPHA_BITS_ARB; attributes[numAttributes++] = WGL_DEPTH_BITS_ARB; attributes[numAttributes++] = WGL_STENCIL_BITS_ARB; attributes[numAttributes++] = WGL_ACCUM_RED_BITS_ARB; attributes[numAttributes++] = WGL_ACCUM_GREEN_BITS_ARB; attributes[numAttributes++] = WGL_ACCUM_BLUE_BITS_ARB; attributes[numAttributes++] = WGL_ACCUM_ALPHA_BITS_ARB; if (availableExtensions.contains ("WGL_ARB_multisample")) attributes[numAttributes++] = WGL_SAMPLES_ARB; int values[32]; zeromem (values, sizeof (values)); if (wglGetPixelFormatAttribivARB (dc, pixelFormatIndex, 0, numAttributes, attributes, values)) { int n = 0; bool isValidFormat = (values[n++] == GL_TRUE); // WGL_DRAW_TO_WINDOW_ARB isValidFormat = (values[n++] == GL_TRUE) && isValidFormat; // WGL_SUPPORT_OPENGL_ARB isValidFormat = (values[n++] == WGL_FULL_ACCELERATION_ARB) && isValidFormat; // WGL_ACCELERATION_ARB isValidFormat = (values[n++] == GL_TRUE) && isValidFormat; // WGL_DOUBLE_BUFFER_ARB: isValidFormat = (values[n++] == WGL_TYPE_RGBA_ARB) && isValidFormat; // WGL_PIXEL_TYPE_ARB result.redBits = values[n++]; // WGL_RED_BITS_ARB result.greenBits = values[n++]; // WGL_GREEN_BITS_ARB result.blueBits = values[n++]; // WGL_BLUE_BITS_ARB result.alphaBits = values[n++]; // WGL_ALPHA_BITS_ARB result.depthBufferBits = values[n++]; // WGL_DEPTH_BITS_ARB result.stencilBufferBits = values[n++]; // WGL_STENCIL_BITS_ARB result.accumulationBufferRedBits = values[n++]; // WGL_ACCUM_RED_BITS_ARB result.accumulationBufferGreenBits = values[n++]; // WGL_ACCUM_GREEN_BITS_ARB result.accumulationBufferBlueBits = values[n++]; // WGL_ACCUM_BLUE_BITS_ARB result.accumulationBufferAlphaBits = values[n++]; // WGL_ACCUM_ALPHA_BITS_ARB result.fullSceneAntiAliasingNumSamples = (uint8) values[n++]; // WGL_SAMPLES_ARB return isValidFormat; } else { jassertfalse } } else { PIXELFORMATDESCRIPTOR pfd; if (DescribePixelFormat (dc, pixelFormatIndex, sizeof (pfd), &pfd)) { result.redBits = pfd.cRedBits; result.greenBits = pfd.cGreenBits; result.blueBits = pfd.cBlueBits; result.alphaBits = pfd.cAlphaBits; result.depthBufferBits = pfd.cDepthBits; result.stencilBufferBits = pfd.cStencilBits; result.accumulationBufferRedBits = pfd.cAccumRedBits; result.accumulationBufferGreenBits = pfd.cAccumGreenBits; result.accumulationBufferBlueBits = pfd.cAccumBlueBits; result.accumulationBufferAlphaBits = pfd.cAccumAlphaBits; result.fullSceneAntiAliasingNumSamples = 0; return true; } else { jassertfalse } } return false; } WindowedGLContext (const WindowedGLContext&); const WindowedGLContext& operator= (const WindowedGLContext&); }; //============================================================================== OpenGLContext* OpenGLContext::createContextForWindow (Component* const component, const OpenGLPixelFormat& pixelFormat, const OpenGLContext* const contextToShareWith) { WindowedGLContext* c = new WindowedGLContext (component, contextToShareWith != 0 ? (HGLRC) contextToShareWith->getRawContext() : 0, pixelFormat); if (c->renderContext == 0) deleteAndZero (c); return c; } void* OpenGLComponent::getNativeWindowHandle() const { return context != 0 ? ((WindowedGLContext*) context)->getNativeWindowHandle() : 0; } void juce_glViewport (const int w, const int h) { glViewport (0, 0, w, h); } void OpenGLPixelFormat::getAvailablePixelFormats (Component* component, OwnedArray & results) { Component tempComp; { WindowedGLContext wc (component, 0, OpenGLPixelFormat (8, 8, 16, 0)); wc.makeActive(); wc.findAlternativeOpenGLPixelFormats (results); } } #endif