/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_VECTOR3D_H_INCLUDED #define JUCE_VECTOR3D_H_INCLUDED //============================================================================== /** A three-coordinate vector. */ template class Vector3D { public: Vector3D() noexcept : x(), y(), z() {} Vector3D (const Type& xValue, const Type& yValue, const Type& zValue) noexcept : x (xValue), y (yValue), z (zValue) {} Vector3D (const Vector3D& other) noexcept : x (other.x), y (other.y), z (other.z) {} Vector3D& operator= (const Vector3D& other) noexcept { x = other.x; y = other.y; z = other.z; return *this; } /** Returns a vector that lies along the X axis. */ static Vector3D xAxis() noexcept { return Vector3D ((Type) 1, 0, 0); } /** Returns a vector that lies along the Y axis. */ static Vector3D yAxis() noexcept { return Vector3D (0, (Type) 1, 0); } /** Returns a vector that lies along the Z axis. */ static Vector3D zAxis() noexcept { return Vector3D (0, 0, (Type) 1); } Vector3D& operator+= (const Vector3D& other) noexcept { x += other.x; y += other.y; z += other.z; return *this; } Vector3D& operator-= (const Vector3D& other) noexcept { x -= other.x; y -= other.y; z -= other.z; return *this; } Vector3D& operator*= (const Type& scaleFactor) noexcept { x *= scaleFactor; y *= scaleFactor; z *= scaleFactor; return *this; } Vector3D& operator/= (const Type& scaleFactor) noexcept { x /= scaleFactor; y /= scaleFactor; z /= scaleFactor; return *this; } Vector3D operator+ (const Vector3D& other) const noexcept { return Vector3D (x + other.x, y + other.y, z + other.z); } Vector3D operator- (const Vector3D& other) const noexcept { return Vector3D (x - other.x, y - other.y, z - other.z); } Vector3D operator* (const Type& scaleFactor) const noexcept { return Vector3D (x * scaleFactor, y * scaleFactor, z * scaleFactor); } Vector3D operator/ (const Type& scaleFactor) const noexcept { return Vector3D (x / scaleFactor, y / scaleFactor, z / scaleFactor); } Vector3D operator-() const noexcept { return Vector3D (-x, -y, -z); } /** Returns the dot-product of these two vectors. */ Type operator* (const Vector3D& other) const noexcept { return x * other.x + y * other.y + z * other.z; } /** Returns the cross-product of these two vectors. */ Vector3D operator^ (const Vector3D& other) const noexcept { return Vector3D (y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x); } Type length() const noexcept { return std::sqrt (lengthSquared()); } Type lengthSquared() const noexcept { return x * x + y * y + z * z; } Vector3D normalised() const noexcept { return *this / length(); } /** Returns true if the vector is practically equal to the origin. */ bool lengthIsBelowEpsilon() const noexcept { const Type epsilon (std::numeric_limits::epsilon()); return ! (x < -epsilon || x > epsilon || y < -epsilon || y > epsilon || z < -epsilon || z > epsilon); } Type x, y, z; }; #endif // JUCE_VECTOR3D_H_INCLUDED