/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_OPENGLPIXELFORMAT_H_INCLUDED #define JUCE_OPENGLPIXELFORMAT_H_INCLUDED //============================================================================== /** Represents the various properties of an OpenGL pixel format. @see OpenGLContext::setPixelFormat */ class JUCE_API OpenGLPixelFormat { public: //============================================================================== /** Creates an OpenGLPixelFormat. The default constructor just initialises the object as a simple 8-bit RGBA format. */ OpenGLPixelFormat (int bitsPerRGBComponent = 8, int alphaBits = 8, int depthBufferBits = 16, int stencilBufferBits = 0) noexcept; bool operator== (const OpenGLPixelFormat&) const noexcept; bool operator!= (const OpenGLPixelFormat&) const noexcept; //============================================================================== int redBits; /**< The number of bits per pixel to use for the red channel. */ int greenBits; /**< The number of bits per pixel to use for the green channel. */ int blueBits; /**< The number of bits per pixel to use for the blue channel. */ int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */ int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */ int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */ int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */ int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */ int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */ int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */ uint8 multisamplingLevel; /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */ }; #endif // JUCE_OPENGLPIXELFORMAT_H_INCLUDED