/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_OPENGLIMAGE_H_INCLUDED #define JUCE_OPENGLIMAGE_H_INCLUDED //============================================================================== /** A type of ImagePixelData that stores its image data in an OpenGL framebuffer, allowing a JUCE Image object to wrap a framebuffer. By creating an Image from an instance of an OpenGLFrameBufferImage, you can then use a Graphics object to draw into the framebuffer using normal JUCE 2D operations. @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer */ class JUCE_API OpenGLImageType : public ImageType { public: OpenGLImageType(); ~OpenGLImageType(); ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override; int getTypeID() const override; static OpenGLFrameBuffer* getFrameBufferFrom (const Image&); }; #endif // JUCE_OPENGLIMAGE_H_INCLUDED