/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ void OpenGLHelpers::resetErrorState() { while (glGetError() != GL_NO_ERROR) {} } void* OpenGLHelpers::getExtensionFunction (const char* functionName) { #if JUCE_WINDOWS return (void*) wglGetProcAddress (functionName); #elif JUCE_LINUX return (void*) glXGetProcAddress ((const GLubyte*) functionName); #else static void* handle = dlopen (nullptr, RTLD_LAZY); return dlsym (handle, functionName); #endif } bool OpenGLHelpers::isExtensionSupported (const char* const extensionName) { jassert (extensionName != nullptr); // you must supply a genuine string for this. jassert (isContextActive()); // An OpenGL context will need to be active before calling this. const char* extensions = (const char*) glGetString (GL_EXTENSIONS); jassert (extensions != nullptr); // Perhaps you didn't activate an OpenGL context before calling this? for (;;) { const char* found = strstr (extensions, extensionName); if (found == nullptr) break; extensions = found + strlen (extensionName); if (extensions[0] == ' ' || extensions[0] == 0) return true; } return false; } void OpenGLHelpers::clear (Colour colour) { glClearColor (colour.getFloatRed(), colour.getFloatGreen(), colour.getFloatBlue(), colour.getFloatAlpha()); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } #if JUCE_USE_OPENGL_FIXED_FUNCTION void OpenGLHelpers::setColour (Colour colour) { glColor4f (colour.getFloatRed(), colour.getFloatGreen(), colour.getFloatBlue(), colour.getFloatAlpha()); } void OpenGLHelpers::prepareFor2D (const int width, const int height) { glMatrixMode (GL_PROJECTION); glLoadIdentity(); #if JUCE_OPENGL_ES glOrthof (0.0f, (GLfloat) width, 0.0f, (GLfloat) height, 0.0f, 1.0f); #else glOrtho (0.0, width, 0.0, height, 0, 1); #endif glViewport (0, 0, width, height); } void OpenGLHelpers::setPerspective (double fovy, double aspect, double zNear, double zFar) { glLoadIdentity(); #if JUCE_OPENGL_ES const GLfloat ymax = (GLfloat) (zNear * tan (fovy * double_Pi / 360.0)); const GLfloat ymin = -ymax; glFrustumf (ymin * (GLfloat) aspect, ymax * (GLfloat) aspect, ymin, ymax, (GLfloat) zNear, (GLfloat) zFar); #else const double ymax = zNear * tan (fovy * double_Pi / 360.0); const double ymin = -ymax; glFrustum (ymin * aspect, ymax * aspect, ymin, ymax, zNear, zFar); #endif } void OpenGLHelpers::applyTransform (const AffineTransform& t) { const GLfloat m[] = { t.mat00, t.mat10, 0, 0, t.mat01, t.mat11, 0, 0, 0, 0, 1, 0, t.mat02, t.mat12, 0, 1 }; glMultMatrixf (m); } void OpenGLHelpers::applyMatrix (const float matrixValues[16]) { glMultMatrixf (matrixValues); } #if ! JUCE_OPENGL_ES void OpenGLHelpers::applyMatrix (const double matrixValues[16]) { glMultMatrixd (matrixValues); } #endif #endif void OpenGLHelpers::enableScissorTest (const Rectangle& clip) { glEnable (GL_SCISSOR_TEST); glScissor (clip.getX(), clip.getY(), clip.getWidth(), clip.getHeight()); } #if JUCE_USE_OPENGL_FIXED_FUNCTION void OpenGLHelpers::drawQuad2D (float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, Colour colour) { const GLfloat vertices[] = { x1, y1, x2, y2, x4, y4, x3, y3 }; const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; setColour (colour); glEnableClientState (GL_VERTEX_ARRAY); glVertexPointer (2, GL_FLOAT, 0, vertices); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); glDisableClientState (GL_COLOR_ARRAY); glDisableClientState (GL_NORMAL_ARRAY); glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); } void OpenGLHelpers::drawQuad3D (float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, Colour colour) { const GLfloat vertices[] = { x1, y1, z1, x2, y2, z2, x4, y4, z4, x3, y3, z3 }; const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; setColour (colour); glEnableClientState (GL_VERTEX_ARRAY); glVertexPointer (3, GL_FLOAT, 0, vertices); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); glDisableClientState (GL_COLOR_ARRAY); glDisableClientState (GL_NORMAL_ARRAY); glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); } void OpenGLHelpers::drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept { #if ! JUCE_ANDROID glEnable (GL_TEXTURE_2D); clearGLError(); #endif glDisableClientState (GL_COLOR_ARRAY); glDisableClientState (GL_NORMAL_ARRAY); glEnableClientState (GL_VERTEX_ARRAY); glVertexPointer (2, GL_FLOAT, 0, vertices); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); glDrawArrays (GL_TRIANGLE_STRIP, 0, numVertices); } void OpenGLHelpers::drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices, const GLuint textureID) noexcept { jassert (textureID != 0); glBindTexture (GL_TEXTURE_2D, textureID); drawTriangleStrip (vertices, textureCoords, numVertices); glBindTexture (GL_TEXTURE_2D, 0); } void OpenGLHelpers::drawTextureQuad (GLuint textureID, const Rectangle& rect) { const GLfloat l = (GLfloat) rect.getX(); const GLfloat t = (GLfloat) rect.getY(); const GLfloat r = (GLfloat) rect.getRight(); const GLfloat b = (GLfloat) rect.getBottom(); const GLfloat vertices[] = { l, t, r, t, l, b, r, b }; const GLfloat textureCoords[] = { 0, 1.0f, 1.0f, 1.0f, 0, 0, 1.0f, 0 }; drawTriangleStrip (vertices, textureCoords, 4, textureID); } void OpenGLHelpers::fillRectWithTexture (const Rectangle& rect, GLuint textureID, const float alpha) { glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glColor4f (alpha, alpha, alpha, alpha); drawTextureQuad (textureID, rect); } void OpenGLHelpers::fillRectWithColour (const Rectangle& rect, Colour colour) { glEnableClientState (GL_VERTEX_ARRAY); glDisableClientState (GL_TEXTURE_COORD_ARRAY); glDisableClientState (GL_COLOR_ARRAY); glDisableClientState (GL_NORMAL_ARRAY); setColour (colour); fillRect (rect); } void OpenGLHelpers::fillRect (const Rectangle& rect) { const GLfloat vertices[] = { (GLfloat) rect.getX(), (GLfloat) rect.getY(), (GLfloat) rect.getRight(), (GLfloat) rect.getY(), (GLfloat) rect.getX(), (GLfloat) rect.getBottom(), (GLfloat) rect.getRight(), (GLfloat) rect.getBottom() }; glVertexPointer (2, GL_FLOAT, 0, vertices); glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); } #endif //============================================================================== OpenGLTextureFromImage::OpenGLTextureFromImage (const Image& image) : imageWidth (image.getWidth()), imageHeight (image.getHeight()) { JUCE_CHECK_OPENGL_ERROR if (OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image)) { textureID = fb->getTextureID(); fullWidthProportion = 1.0f; fullHeightProportion = 1.0f; } else { texture = new OpenGLTexture(); texture->loadImage (image); textureID = texture->getTextureID(); fullWidthProportion = imageWidth / (float) texture->getWidth(); fullHeightProportion = imageHeight / (float) texture->getHeight(); } JUCE_CHECK_OPENGL_ERROR } OpenGLTextureFromImage::~OpenGLTextureFromImage() {}