/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_MATRIX3D_H_INCLUDED #define JUCE_MATRIX3D_H_INCLUDED //============================================================================== /** A 4x4 transformation matrix. @see AffineTransform */ template class Matrix3D { public: Matrix3D() noexcept { zeromem (mat, sizeof (mat)); mat[0] = mat[1 + 1 * 4] = mat[2 + 2 * 4] = mat[3 + 3 * 4] = (Type) 1; } Matrix3D (const Matrix3D& other) noexcept { memcpy (mat, other.mat, sizeof (mat)); } Matrix3D (const AffineTransform& transform) noexcept { mat[0] = transform.mat00; mat[1] = transform.mat10; mat[2] = 0; mat[3] = 0; mat[4] = transform.mat01; mat[5] = transform.mat11; mat[6] = 0; mat[7] = 0; mat[8] = 0; mat[9] = 0; mat[10] = (Type) 1; mat[11] = 0; mat[12] = transform.mat02; mat[13] = transform.mat12; mat[14] = 0; mat[15] = (Type) 1; } Matrix3D (const Type* values) noexcept { memcpy (mat, values, sizeof (mat)); } Matrix3D (const Type& m00, const Type& m10, const Type& m20, const Type& m30, const Type& m01, const Type& m11, const Type& m21, const Type& m31, const Type& m02, const Type& m12, const Type& m22, const Type& m32, const Type& m03, const Type& m13, const Type& m23, const Type& m33) noexcept { mat[0] = m00; mat[1] = m10; mat[2] = m20; mat[3] = m30; mat[4] = m01; mat[5] = m11; mat[6] = m21; mat[7] = m31; mat[8] = m02; mat[9] = m12; mat[10] = m22; mat[11] = m32; mat[12] = m03; mat[13] = m13; mat[14] = m23; mat[15] = m33; } Matrix3D& operator= (const Matrix3D& other) noexcept { memcpy (mat, other.mat, sizeof (mat)); return *this; } #if JUCE_USE_OPENGL_FIXED_FUNCTION /** Multiplies the active OpenGL context's matrix by this one. */ void applyToOpenGL() const noexcept { OpenGLHelpers::applyMatrix (mat); } #endif /** The 4x4 matrix values. These are stored in the standard OpenGL order. */ Type mat[16]; }; #endif // JUCE_MATRIX3D_H_INCLUDED