/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2016 - ROLI Ltd. Permission is granted to use this software under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license/ Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ----------------------------------------------------------------------------- To release a closed-source product which uses other parts of JUCE not licensed under the ISC terms, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ /** This topology source holds and applies a set of rules for transforming one device topology into another one that may involve virtual and/or aggregate devices. Given an input PhysicalTopologySource and a set of Rule objects, this class will apply the rules and present the resulting topology to clients. */ class RuleBasedTopologySource : public TopologySource { public: /** Creates a RuleBasedTopologySource which wraps another TopologySource passed in here. */ RuleBasedTopologySource (TopologySource&); /** Destructor. */ ~RuleBasedTopologySource(); //========================================================================== /** Returns the currently active topology. */ BlockTopology getCurrentTopology() const; /** A rule that can transform parts of a topology. */ struct Rule { virtual ~Rule() {} /** Subclasses should implement this method and use it as their opportunity to examine the given topology and modify it. For example they may want to substitute one or more blocks for more specialised, aggregated Block objects. */ virtual void transformTopology (BlockTopology&) = 0; }; /** Clears the list of active rules. Calling this method will cause an asynchronous topology update if the new rule-set results in a change to the topology. */ void clearRules(); /** Adds a rule to the list that will be applied. The object passed-in will be owned by this object, so don't keep any references to it. Calling this method will cause an asynchronous topology update if the new rule-set results in a change to the topology. */ void addRule (Rule*); private: //========================================================================== struct Internal; juce::ScopedPointer internal; };