/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ OpenGLAppComponent::OpenGLAppComponent() : frameCounter (0) { setOpaque (true); openGLContext.setRenderer (this); openGLContext.attachTo (*this); openGLContext.setContinuousRepainting (true); } OpenGLAppComponent::~OpenGLAppComponent() { // Before your subclass's destructor has completed, you must call // shutdownOpenGL() to release the GL context. (Otherwise there's // a danger that it may invoke a GL callback on your class while // it's in the process of being deleted. jassert (! openGLContext.isAttached()); shutdownOpenGL(); } void OpenGLAppComponent::shutdownOpenGL() { openGLContext.detach(); } void OpenGLAppComponent::newOpenGLContextCreated() { initialise(); } void OpenGLAppComponent::renderOpenGL() { ++frameCounter; render(); } void OpenGLAppComponent::openGLContextClosing() { shutdown(); }