/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ ThreadWithProgressWindow::ThreadWithProgressWindow (const String& title, const bool hasProgressBar, const bool hasCancelButton, const int timeOutMsWhenCancelling_, const String& cancelButtonText, Component* componentToCentreAround) : Thread ("Juce Progress Window"), progress (0.0), timeOutMsWhenCancelling (timeOutMsWhenCancelling_) { alertWindow = LookAndFeel::getDefaultLookAndFeel() .createAlertWindow (title, String::empty, cancelButtonText, String::empty, String::empty, AlertWindow::NoIcon, hasCancelButton ? 1 : 0, componentToCentreAround); // if there are no buttons, we won't allow the user to interrupt the thread. alertWindow->setEscapeKeyCancels (false); if (hasProgressBar) alertWindow->addProgressBarComponent (progress); } ThreadWithProgressWindow::~ThreadWithProgressWindow() { stopThread (timeOutMsWhenCancelling); } #if JUCE_MODAL_LOOPS_PERMITTED bool ThreadWithProgressWindow::runThread (const int priority) { jassert (MessageManager::getInstance()->isThisTheMessageThread()); startThread (priority); startTimer (100); { const ScopedLock sl (messageLock); alertWindow->setMessage (message); } const bool finishedNaturally = alertWindow->runModalLoop() != 0; stopThread (timeOutMsWhenCancelling); alertWindow->setVisible (false); return finishedNaturally; } #endif void ThreadWithProgressWindow::setProgress (const double newProgress) { progress = newProgress; } void ThreadWithProgressWindow::setStatusMessage (const String& newStatusMessage) { const ScopedLock sl (messageLock); message = newStatusMessage; } void ThreadWithProgressWindow::timerCallback() { if (! isThreadRunning()) { // thread has finished normally.. alertWindow->exitModalState (1); alertWindow->setVisible (false); } else { const ScopedLock sl (messageLock); alertWindow->setMessage (message); } }