/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_ARROWBUTTON_JUCEHEADER__ #define __JUCE_ARROWBUTTON_JUCEHEADER__ #include "juce_Button.h" //============================================================================== /** A button with an arrow in it. @see Button */ class JUCE_API ArrowButton : public Button { public: //============================================================================== /** Creates an ArrowButton. @param buttonName the name to give the button @param arrowDirection the direction the arrow should point in, where 0.0 is pointing right, 0.25 is down, 0.5 is left, 0.75 is up @param arrowColour the colour to use for the arrow */ ArrowButton (const String& buttonName, float arrowDirection, const Colour& arrowColour); /** Destructor. */ ~ArrowButton(); protected: //============================================================================== /** @internal */ void paintButton (Graphics& g, bool isMouseOverButton, bool isButtonDown); /** @internal */ void buttonStateChanged(); private: //============================================================================== Colour colour; DropShadowEffect shadow; Path path; int offset; void updateShadowAndOffset(); JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ArrowButton); }; #endif // __JUCE_ARROWBUTTON_JUCEHEADER__