/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_DROPSHADOWEFFECT_JUCEHEADER__ #define __JUCE_DROPSHADOWEFFECT_JUCEHEADER__ #include "juce_ImageEffectFilter.h" //============================================================================== /** An effect filter that adds a drop-shadow behind the image's content. (This will only work on images/components that aren't opaque, of course). When added to a component, this effect will draw a soft-edged shadow based on what gets drawn inside it. The shadow will also be applied to the component's children. For speed, this doesn't use a proper gaussian blur, but cheats by using a simple bilinear filter. If you need a really high-quality shadow, check out ImageConvolutionKernel::createGaussianBlur() @see Component::setComponentEffect */ class JUCE_API DropShadowEffect : public ImageEffectFilter { public: //============================================================================== /** Creates a default drop-shadow effect. To customise the shadow's appearance, use the setShadowProperties() method. */ DropShadowEffect(); /** Destructor. */ ~DropShadowEffect(); //============================================================================== /** Sets up parameters affecting the shadow's appearance. @param newRadius the (approximate) radius of the blur used @param newOpacity the opacity with which the shadow is rendered @param newShadowOffsetX allows the shadow to be shifted in relation to the component's contents @param newShadowOffsetY allows the shadow to be shifted in relation to the component's contents */ void setShadowProperties (float newRadius, float newOpacity, int newShadowOffsetX, int newShadowOffsetY); //============================================================================== /** @internal */ void applyEffect (Image& sourceImage, Graphics& destContext, float alpha); private: //============================================================================== int offsetX, offsetY; float radius, opacity; JUCE_LEAK_DETECTOR (DropShadowEffect); }; #endif // __JUCE_DROPSHADOWEFFECT_JUCEHEADER__