/* ============================================================================== This file is part of the JUCE 6 technical preview. Copyright (c) 2020 - Raw Material Software Limited You may use this code under the terms of the GPL v3 (see www.gnu.org/licenses). For this technical preview, this file is not subject to commercial licensing. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE ("-Wdeprecated-declarations") class OpenGLContext::NativeContext { public: NativeContext (Component& component, const OpenGLPixelFormat& pixFormat, void* contextToShare, bool shouldUseMultisampling, OpenGLVersion version) { NSOpenGLPixelFormatAttribute attribs[64] = { 0 }; createAttribs (attribs, version, pixFormat, shouldUseMultisampling); NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes: attribs]; static MouseForwardingNSOpenGLViewClass cls; view = [cls.createInstance() initWithFrame: NSMakeRect (0, 0, 100.0f, 100.0f) pixelFormat: format]; if ([view respondsToSelector: @selector (setWantsBestResolutionOpenGLSurface:)]) [view setWantsBestResolutionOpenGLSurface: YES]; [[NSNotificationCenter defaultCenter] addObserver: view selector: @selector (_surfaceNeedsUpdate:) name: NSViewGlobalFrameDidChangeNotification object: view]; renderContext = [[[NSOpenGLContext alloc] initWithFormat: format shareContext: (NSOpenGLContext*) contextToShare] autorelease]; [view setOpenGLContext: renderContext]; [format release]; viewAttachment = NSViewComponent::attachViewToComponent (component, view); } ~NativeContext() { [[NSNotificationCenter defaultCenter] removeObserver: view]; [renderContext clearDrawable]; [renderContext setView: nil]; [view setOpenGLContext: nil]; [view release]; } static void createAttribs (NSOpenGLPixelFormatAttribute* attribs, OpenGLVersion version, const OpenGLPixelFormat& pixFormat, bool shouldUseMultisampling) { ignoreUnused (version); int numAttribs = 0; #if JUCE_OPENGL3 attribs[numAttribs++] = NSOpenGLPFAOpenGLProfile; attribs[numAttribs++] = version >= openGL3_2 ? NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy; #endif attribs[numAttribs++] = NSOpenGLPFADoubleBuffer; attribs[numAttribs++] = NSOpenGLPFAClosestPolicy; attribs[numAttribs++] = NSOpenGLPFANoRecovery; attribs[numAttribs++] = NSOpenGLPFAColorSize; attribs[numAttribs++] = (NSOpenGLPixelFormatAttribute) (pixFormat.redBits + pixFormat.greenBits + pixFormat.blueBits); attribs[numAttribs++] = NSOpenGLPFAAlphaSize; attribs[numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.alphaBits; attribs[numAttribs++] = NSOpenGLPFADepthSize; attribs[numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.depthBufferBits; attribs[numAttribs++] = NSOpenGLPFAStencilSize; attribs[numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.stencilBufferBits; attribs[numAttribs++] = NSOpenGLPFAAccumSize; attribs[numAttribs++] = (NSOpenGLPixelFormatAttribute) (pixFormat.accumulationBufferRedBits + pixFormat.accumulationBufferGreenBits + pixFormat.accumulationBufferBlueBits + pixFormat.accumulationBufferAlphaBits); if (shouldUseMultisampling) { attribs[numAttribs++] = NSOpenGLPFAMultisample; attribs[numAttribs++] = NSOpenGLPFASampleBuffers; attribs[numAttribs++] = (NSOpenGLPixelFormatAttribute) 1; attribs[numAttribs++] = NSOpenGLPFASamples; attribs[numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.multisamplingLevel; } } bool initialiseOnRenderThread (OpenGLContext&) { return true; } void shutdownOnRenderThread() { deactivateCurrentContext(); } bool createdOk() const noexcept { return getRawContext() != nullptr; } void* getRawContext() const noexcept { return static_cast (renderContext); } GLuint getFrameBufferID() const noexcept { return 0; } bool makeActive() const noexcept { jassert (renderContext != nil); if ([renderContext view] != view) [renderContext setView: view]; if (NSOpenGLContext* context = [view openGLContext]) { [context makeCurrentContext]; return true; } return false; } bool isActive() const noexcept { return [NSOpenGLContext currentContext] == renderContext; } static void deactivateCurrentContext() { [NSOpenGLContext clearCurrentContext]; } struct Locker { Locker (NativeContext& nc) : cglContext ((CGLContextObj) [nc.renderContext CGLContextObj]) { CGLLockContext (cglContext); } ~Locker() { CGLUnlockContext (cglContext); } private: CGLContextObj cglContext; }; void swapBuffers() { auto now = Time::getMillisecondCounterHiRes(); [renderContext flushBuffer]; if (minSwapTimeMs > 0) { // When our window is entirely occluded by other windows, flushBuffer // fails to wait for the swap interval, so the render loop spins at full // speed, burning CPU. This hack detects when things are going too fast // and sleeps if necessary. auto swapTime = Time::getMillisecondCounterHiRes() - now; auto frameTime = (int) (now - lastSwapTime); if (swapTime < 0.5 && frameTime < minSwapTimeMs - 3) { if (underrunCounter > 3) { Thread::sleep (2 * (minSwapTimeMs - frameTime)); now = Time::getMillisecondCounterHiRes(); } else { ++underrunCounter; } } else { if (underrunCounter > 0) --underrunCounter; } } lastSwapTime = now; } void updateWindowPosition (Rectangle) {} bool setSwapInterval (int numFramesPerSwap) { // The macOS OpenGL programming guide says that numFramesPerSwap // can only be 0 or 1. jassert (isPositiveAndBelow (numFramesPerSwap, 2)); minSwapTimeMs = (numFramesPerSwap * 1000) / 60; [renderContext setValues: (const GLint*) &numFramesPerSwap #if defined (MAC_OS_X_VERSION_10_12) && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_12 forParameter: NSOpenGLContextParameterSwapInterval]; #else forParameter: NSOpenGLCPSwapInterval]; #endif return true; } int getSwapInterval() const { GLint numFrames = 0; [renderContext getValues: &numFrames #if defined (MAC_OS_X_VERSION_10_12) && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_12 forParameter: NSOpenGLContextParameterSwapInterval]; #else forParameter: NSOpenGLCPSwapInterval]; #endif return numFrames; } NSOpenGLContext* renderContext = nil; NSOpenGLView* view = nil; ReferenceCountedObjectPtr viewAttachment; double lastSwapTime = 0; int minSwapTimeMs = 0, underrunCounter = 0; //============================================================================== struct MouseForwardingNSOpenGLViewClass : public ObjCClass { MouseForwardingNSOpenGLViewClass() : ObjCClass ("JUCEGLView_") { addMethod (@selector (rightMouseDown:), rightMouseDown, "v@:@"); addMethod (@selector (rightMouseUp:), rightMouseUp, "v@:@"); addMethod (@selector (acceptsFirstMouse:), acceptsFirstMouse, "v@:@"); registerClass(); } private: static void rightMouseDown (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseDown: ev]; } static void rightMouseUp (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseUp: ev]; } static BOOL acceptsFirstMouse (id, SEL, NSEvent*) { return YES; } }; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext) }; //============================================================================== bool OpenGLHelpers::isContextActive() { return CGLGetCurrentContext() != CGLContextObj(); } JUCE_END_IGNORE_WARNINGS_GCC_LIKE } // namespace juce