/* ============================================================================== This file is part of the JUCE 6 technical preview. Copyright (c) 2020 - Raw Material Software Limited You may use this code under the terms of the GPL v3 (see www.gnu.org/licenses). For this technical preview, this file is not subject to commercial licensing. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ #pragma once //============================================================================== class TextButtonHandler : public ButtonHandler { public: TextButtonHandler() : ButtonHandler ("Text Button", "juce::TextButton", typeid (TextButton), 150, 24) { registerColour (TextButton::buttonColourId, "background (normal)", "bgColOff"); registerColour (TextButton::buttonOnColourId, "background (on)", "bgColOn"); registerColour (TextButton::textColourOffId, "text colour (normal)", "textCol"); registerColour (TextButton::textColourOnId, "text colour (on)", "textColOn"); } Component* createNewComponent (JucerDocument*) override { return new TextButton ("new button", String()); } void getEditableProperties (Component* component, JucerDocument& document, Array& props, bool multipleSelected) override { ButtonHandler::getEditableProperties (component, document, props, multipleSelected); if (multipleSelected) return; addColourProperties (component, document, props); } XmlElement* createXmlFor (Component* comp, const ComponentLayout* layout) override { return ButtonHandler::createXmlFor (comp, layout); } bool restoreFromXml (const XmlElement& xml, Component* comp, const ComponentLayout* layout) override { return ButtonHandler::restoreFromXml (xml, comp, layout); } void fillInCreationCode (GeneratedCode& code, Component* component, const String& memberVariableName) override { ButtonHandler::fillInCreationCode (code, component, memberVariableName); String s; s << getColourIntialisationCode (component, memberVariableName) << '\n'; code.constructorCode += s; } };