/* ============================================================================== This file is part of the JUCE 7 technical preview. Copyright (c) 2022 - Raw Material Software Limited You may use this code under the terms of the GPL v3 (see www.gnu.org/licenses). For the technical preview this file cannot be licensed commercially. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { /** An action that can be performed by an accessible UI element. @tags{Accessibility} */ enum class AccessibilityActionType { /** Represents a "press" action. This will be called when the user "clicks" the UI element using an accessibility client. */ press, /** Represents a "toggle" action. This will be called when the user toggles the state of a UI element, for example a toggle button or the selection of a list item. */ toggle, /** Indicates that the UI element has received focus. This will be called when a UI element receives focus from an accessibility client, or keyboard focus from the application. */ focus, /** Represents the user showing a contextual menu for a UI element. This will be called for UI elements which expand and collapse to show contextual information or menus, or show a popup. */ showMenu }; /** A simple wrapper for building a collection of supported accessibility actions and corresponding callbacks for a UI element. Pass one of these when constructing an `AccessibilityHandler` to enable users to interact with a UI element via the supported actions. @tags{Accessibility} */ class JUCE_API AccessibilityActions { public: /** Constructor. Creates a default AccessibilityActions object with no action callbacks. */ AccessibilityActions() = default; /** Adds an action. When the user performs this action with an accessibility client `actionCallback` will be called. Returns a reference to itself so that several calls can be chained. */ AccessibilityActions& addAction (AccessibilityActionType type, std::function actionCallback) { actionMap[type] = std::move (actionCallback); return *this; } /** Returns true if the specified action is supported. */ bool contains (AccessibilityActionType type) const { return actionMap.find (type) != actionMap.end(); } /** If an action has been registered for the provided action type, invokes the action and returns true. Otherwise, returns false. */ bool invoke (AccessibilityActionType type) const { auto iter = actionMap.find (type); if (iter == actionMap.end()) return false; iter->second(); return true; } private: std::map> actionMap; }; } // namespace juce