|  ed | 6894e04356 | Android:  Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window | 8 years ago | 
				
					
						|  jules | 25fe3ee392 | Some workarounds to avoid triggering the new Xcode thread checker when using openGL | 8 years ago | 
				
					
						|  jules | f85d706131 | Some minor formatting and comment fixes | 8 years ago | 
				
					
						|  jules | 2dc9316420 | Misc ScopedPointer changes to start using reset() and get() rather than assignments and casts (part of an ongoing drift towards more std::unique_ptr compatibility) | 8 years ago | 
				
					
						|  hogliux | 159ffb5fb9 | OpenGL:  Added method OpenGLContext::setTextureMagnificationFilter to change GL's texture magnification filter | 8 years ago | 
				
					
						|  hogliux | b9b34393d1 | Improved scheduling when multiple threads are fighting for the MessageManagerLock | 8 years ago | 
				
					
						|  hogliux | bd0ec0ca8c | Android:  Fixed a rare race-condition in android OpenGL startup which could occur if the OpenGL context is destroyed before it is fully initialised | 8 years ago | 
				
					
						|  jules | 12f9f33e91 | Bit of modernisation in OpenGLContext | 8 years ago | 
				
					
						|  jules | eda613c6db | Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools | 8 years ago | 
				
					
						|  hogliux | 4b114d89a7 | OpenGL:  Fixed a crash in Cubase/WaveLab when OpenGL is used in a plug-ins editor | 8 years ago | 
				
					
						|  hogliux | b5afccc37c | Updated file headers and the README with the JUCE 5 license | 8 years ago | 
				
					
						|  jules | 38d49a5ee7 | Modernised a few RectangleList iterators | 8 years ago | 
				
					
						|  jules | 8ed41ed14b | Fixed some whitespace style and cleaned up some code using C++11 | 8 years ago | 
				
					
						|  hogliux | 327f61eacf | Fixed a dead-lock which could occur if an OpenGLContext was created and immedietely deleted before it had a chance to render | 8 years ago | 
				
					
						|  hogliux | 42305de6da | Added method OpenGLContext::executeOnGLThread to help executing gl house-keeping tasks on the gl thread even when the message manager is locked | 8 years ago | 
				
					
						|  jules | 42a956c9c6 | Added a workaround for an obscure GL race condition when closing contexts | 9 years ago | 
				
					
						|  jules | cd37ba3aa4 | Fix for openGL when a GL component is removed from its parent without detaching first. | 9 years ago | 
				
					
						|  jules | b355af98a1 | Disabled depth-test when overlaying 2D rendering on openGL 3D content | 9 years ago | 
				
					
						|  jules | e1b32ff2f3 | A couple of openGL3 fixes for win32 | 9 years ago | 
				
					
						|  jules | 4e6ea1dbdf | Added some missing win32 GL function support needed for GL3 | 9 years ago | 
				
					
						|  hogliux | 256e66dfa3 | Add workaround for OpenGL drivers which do not support glGetString(GL_SHADING_LANGUAGE_VERSION) | 9 years ago | 
				
					
						|  jules | 02492b36b9 | Lots of small whitespace tweaks. | 10 years ago | 
				
					
						|  jules | 89ba69ab29 | Android Bluetooth MIDI, pro-audio i/o and improved openGL support | 10 years ago | 
				
					
						|  jules | e3e812ecd6 | Fixed a couple of threading issues with openGL images on OSX. | 10 years ago | 
				
					
						|  jules | 16fa0e8ad9 | Added new method OpenGLContext::getContextAttachedTo() | 10 years ago | 
				
					
						|  Timur Doumler | dca4d77f9d | Fixed compiler warnings on Visual Studio 2015 RTM. | 10 years ago | 
				
					
						|  hogliux | c7b8e77031 | Update copyright notice | 10 years ago | 
				
					
						|  jules | b6a1d5386d | Added more re-binding of vertex buffers in GL rendering code, to work around people's own GL code unbinding this. | 10 years ago | 
				
					
						|  jules | 2a15b88dc3 | Fix for GL 2D rendering when used with user-code which unbinds the VAO. | 10 years ago | 
				
					
						|  jules | c240ca4eaf | Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache. | 10 years ago | 
				
					
						|  jules | 39da2ea627 | Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable. | 10 years ago | 
				
					
						|  jules | 28b790c4c1 | Fixed ridiculous typo in openGL | 11 years ago | 
				
					
						|  jules | 91c81a6319 | Avoided a crash in openGL when running on very old Windows drivers. | 11 years ago | 
				
					
						|  jules | af0276b698 | Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. | 11 years ago | 
				
					
						|  jules | 6cd4bb5448 | OpenGL thread-safety fix. | 11 years ago | 
				
					
						|  jules | 51494449c7 | iOS background app GL rendering workaround. | 11 years ago | 
				
					
						|  jules | 3c5dce0b92 | iOS openGL background process fix. | 11 years ago | 
				
					
						|  jules | 09d626eafa | Fix to make GL rendered comps repaint when un-minimised on win32. | 11 years ago | 
				
					
						|  jules | b1b08106bf | Updated OpenGLGraphicsContext to be able to use GL3 contexts. | 11 years ago | 
				
					
						|  jules | 272bcbcaab | Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. | 11 years ago | 
				
					
						|  jules | 946c1804fd | Avoided an unnecessary GL assertion. | 11 years ago | 
				
					
						|  jules | fb1018a034 | Better GL context scale change detection. | 11 years ago | 
				
					
						|  jules | 7b3ac6ebe7 | Better detection of changes of display scale in GL component. | 11 years ago | 
				
					
						|  jules | 56f7676601 | Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. | 11 years ago | 
				
					
						|  jules | 80387e8cb5 | Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. | 11 years ago | 
				
					
						|  jules | 8968df0402 | Added some centering methods to Rectangle. | 11 years ago | 
				
					
						|  jules | 7d6ab860fc | Replaced an old-style GL function call with a newer equivalent. | 11 years ago | 
				
					
						|  jules | dc24fdffb5 | Android GL fixes. | 12 years ago | 
				
					
						|  jules | aeb8826889 | Allowed dynamic activation of repaint debug mode. | 12 years ago | 
				
					
						|  jules | af55d142d3 | Minor tweaks and comment corrections. | 12 years ago |