|  jules | b6a1d5386d | Added more re-binding of vertex buffers in GL rendering code, to work around people's own GL code unbinding this. | 10 years ago | 
				
					
						|  jules | 2a15b88dc3 | Fix for GL 2D rendering when used with user-code which unbinds the VAO. | 10 years ago | 
				
					
						|  Timur Doumler | be9a2ff1bb | Implemented support for Android OpenGL native ARGB pixel format. | 10 years ago | 
				
					
						|  Fabian Renn-Giles | ad3c04cdac | Remove colour swizzle to fix inverted colour bug on Samsung phones | 10 years ago | 
				
					
						|  Fabian Renn-Giles | bb70069626 | Remove colour swizzle to fix inverted colour bug on Samsung phones | 10 years ago | 
				
					
						|  jules | c240ca4eaf | Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache. | 10 years ago | 
				
					
						|  jules | 44daeecae8 | Fixed a compiler warning | 10 years ago | 
				
					
						|  jules | 43252dc605 | Tidied-up a few stray sign-conversion warnings. | 10 years ago | 
				
					
						|  jules | 39da2ea627 | Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable. | 10 years ago | 
				
					
						|  jules | fd7b9a8542 | Workaround for leak of openGL textures when Images are deleted without an active GL context. | 11 years ago | 
				
					
						|  jules | 28b790c4c1 | Fixed ridiculous typo in openGL | 11 years ago | 
				
					
						|  jules | 91c81a6319 | Avoided a crash in openGL when running on very old Windows drivers. | 11 years ago | 
				
					
						|  jules | 9356a51249 | Avoided some unwanted GLSL assertions. | 11 years ago | 
				
					
						|  jules | b88b621d81 | Restructured some openGL file locations. | 11 years ago | 
				
					
						|  jules | 6c30e83de1 | Added openGL macro JUCE_GLSL_VERSION | 11 years ago | 
				
					
						|  jules | 2f1ef234ce | Tightened up a few places where numeric conversion warnings could happen. | 11 years ago | 
				
					
						|  jules | af0276b698 | Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. | 11 years ago | 
				
					
						|  jules | 6cd4bb5448 | OpenGL thread-safety fix. | 11 years ago | 
				
					
						|  jules | 51494449c7 | iOS background app GL rendering workaround. | 11 years ago | 
				
					
						|  jules | 3c5dce0b92 | iOS openGL background process fix. | 11 years ago | 
				
					
						|  jules | 09d626eafa | Fix to make GL rendered comps repaint when un-minimised on win32. | 11 years ago | 
				
					
						|  jules | e449f1a8af | Workarounds for a couple of MSVC quirks. | 11 years ago | 
				
					
						|  jules | f805382a83 | Fix for iOS openGL framebuffers. | 11 years ago | 
				
					
						|  jules | 35fd84cc52 | Better parsing of openGL SL version number. | 11 years ago | 
				
					
						|  jules | aeb6657cb4 | Some fixes and clean-ups to OpenGLFrameBuffer | 11 years ago | 
				
					
						|  jules | dfda7c77fc | Workarounds for some mingw build problems. | 11 years ago | 
				
					
						|  jules | b09467c7c5 | Couple of GL clean-ups. | 11 years ago | 
				
					
						|  jules | b1b08106bf | Updated OpenGLGraphicsContext to be able to use GL3 contexts. | 11 years ago | 
				
					
						|  jules | 272bcbcaab | Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. | 11 years ago | 
				
					
						|  jules | 946c1804fd | Avoided an unnecessary GL assertion. | 11 years ago | 
				
					
						|  jules | fb1018a034 | Better GL context scale change detection. | 11 years ago | 
				
					
						|  jules | 7b3ac6ebe7 | Better detection of changes of display scale in GL component. | 11 years ago | 
				
					
						|  jules | fa2b42a742 | Android GL fixes. | 11 years ago | 
				
					
						|  jules | 56f7676601 | Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. | 11 years ago | 
				
					
						|  jules | 6427e11ae3 | New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects. | 11 years ago | 
				
					
						|  jules | 80387e8cb5 | Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. | 11 years ago | 
				
					
						|  jules | 8968df0402 | Added some centering methods to Rectangle. | 11 years ago | 
				
					
						|  jules | 7a869d6528 | Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU. | 11 years ago | 
				
					
						|  jules | 36c46db3e6 | Fix for android openGL texture colour order. | 11 years ago | 
				
					
						|  jules | 14906d2293 | Added flag JUCE_OPENGL_ALLOW_NON_POWER_OF_TWO_TEXTURES | 11 years ago | 
				
					
						|  jules | 7d6ab860fc | Replaced an old-style GL function call with a newer equivalent. | 11 years ago | 
				
					
						|  jules | d20279d1db | Fix to the GL 2D renderer. Also removed the smaller limit on the GL buffer sizes used in win32. | 11 years ago | 
				
					
						|  jules | 42bff200ed | Improved the vertical font hinting algorithm and removed some duplicated typeface code. | 11 years ago | 
				
					
						|  jules | e34b2455f0 | Fix for GL positioning of untransformed images. | 12 years ago | 
				
					
						|  jules | dc24fdffb5 | Android GL fixes. | 12 years ago | 
				
					
						|  jules | 57974a793c | Some fixes for minor graphical problems. | 12 years ago | 
				
					
						|  jules | bea96840b9 | Added some openGL definitions to compensate for ones that are missing on certain platforms. | 12 years ago | 
				
					
						|  jules | 2f9d02f95c | Added a few methods to the Matrix3D class. | 12 years ago | 
				
					
						|  jules | b364573890 | Minor GL tweak. | 12 years ago | 
				
					
						|  jules | 751ad2ed6e | Added some GL shader helper functions. | 12 years ago |